1st Edition
Handbook of Human Factors and Ergonomics in Consumer Product Design, 2 Volume Set
VOLUME 1, Preface, Acknowledgments, Editors, Contributors, Section I: Methods for consumer Products DesignChapter 1: Techniques to Translate Design Research into Useful, Usable, and Desirable Products, Chapter 2: Manufacturing Attractive Products Logically by Using Human Design Technology: A Case of Japanese Methodology, Chapter 3: Persona: A Method to Produce Representations Focused on Consumers’ Needs, Chapter 4: Model-Based Framework for Infuencing Consumer Products Conceptual Designs, Chapter 5: Smarter Products User-Centered Systems Engineering, Section II: Design ProcessChapter 6: Supply and Demand: Perspectives on Mental Workload with Consumer Products, Chapter 7: Intelligence, Creativity, and Decisions in Product Design, Chapter 8: Role of Standards in Design, Chapter 9: Addressing Human Factors and Ergonomics in Design Process, Product Life Cycle, and Innovation: Trends in Consumer Product Design, Chapter 10: Integration of Ergonomics in the Design Process: Conceptual, Methodological, and Practical Foundations, Chapter 11: Design, Usability, and Maintainability of Consumer Products, Chapter 12: Assembly Complexity and the Design of Self-Assembly Products, Chapter 13: Proposed Framework for Integrating Environmental Issues in Ergonomics to Product Development, Chapter 14: Cultural Ergonomics Issues in Consumer Product Design, Chapter 15: Affective Design and Consumer Response, Chapter 16: Universal Design: Empathy and Affnity, Chapter 17: Integration of Elderly Users into Product Development Processes: Senior Research Groups as Organizational and Methodical Approach, Chapter 18: IEA EQUID Template for Cooperation between Product Designers and Ergonomists, Section III: Digital Design, Chapter 19: Behavior Video: A Methodology and Tool to Measure Human Behavior; Examples in Product Evaluation, Chapter 20: Digital Human Modeling in the User-Centered Design Process, Chapter 21: Digital Human Modeling in Product Evaluation, Chapter 22: Three-Dimensional Foot Imaging: Axial Alignment Theory in Footwear Design, Fit, and Function, Chapter 23: Science of Footwear Design, Chapter 24: Virtual Reality in Consumer Product Design: Methods and Applications, Section IV User-centered Design of consumer Products, Chapter 25: Product Design: User-Centered versus a Task-Based Approach, Chapter 26: Needs Analysis: Or, How Do You Capture, Represent, and Validate User Requirements in a Formal Manner/Notation before Design, Chapter 27: Users’ Interactions with Design Models, Chapter 28: Eco-Design: The Evolution of Dishwasher Design and the Potential for a More User-Centered Approach, Chapter 29: User-Centered Design Method to Attend Users’ Needs during Product Design Process: A Case Study in a Public Hospital in Brazil,
VOLUME 2, Preface, Acknowledgments, Editors, Contributors, Section I: Design for Product SafetyChapter 1: Reducing the Risk to Consumers: Implications for Designing Safe Consumer Products, Chapter 2: Consumer Product Risk Assessment, Chapter 3: Hazard Control Hierarchy and Its Utility in Safety Decisions about Consumer Products, Chapter 4: Communication-Human Information Processing Stages in Consumer Product Warnings, Chapter 5: Safety Design under the Perspective of Ergonomics in Consumer Products: Accident Studies in Users Welfare Promotion, Chapter 6: Product Design Issues Related to Safe Patient Handling Technology, Chapter 7: Ergonomics of Packaging, Section II: Design for Usability, Chapter 8: User Research by Designers, Chapter 9: Near Field Communication: Usability of a Technology, Chapter 10: Empathy Meets Engineering: Implanting the User’s Perspective into a Systematic Design Process, Chapter 11: Building Empathy with the User, Chapter 12: Usability Testing of Three Prototype In-Vehicle Information Systems, Chapter 13: Ergonomics and Usability in an International Context, Chapter 14: Consumer eHealth, Chapter 15: Consumer Behavior of Employees Using Information and Communication Technology Products in an Organizational Setting, Section III: Case Studies, Chapter 16: Constraint-Based Approach to Design, Chapter 17: Development of a Media Player: Ambition and Constraints in the Consumer Electronics Industry, Chapter 18: Interaction Design for Mobile Phones, Chapter 19: Human Factors in Protective Headgear Design, Chapter 20: Creating a User-Centered Supermarket Checkout, Chapter 21: Design and Development of an Interactive Kiosk for Customers of Jobcentre Plus, Chapter 22: Participatory Method for Evaluating Offce Chairs: A Case Study, Chapter 23: Procedural Pictorial Sequences for Health Product Design: A Study of Male and Female Condoms Conducted with Adults with a Low Level of Literacy in Brazil, Chapter 24: Special Needs in Pleasure-Based Products Design: A Case Study, Chapter 25: Applied Anthropometry in Ergonomic Design for School Furniture, Chapter 26: Anthropometric Fitting of Offce Furniture for Mexican Users, Chapter 27: User-Centered Approach for Sailing Yacht Design, Chapter 28: Design for Driver’s Comfort: Discomfort Assessment and Discomfort Manifestation among Professional and Amateur Car Drivers, Chapter 29: Ergonomics as a Strategy Tool: An Approach through Design
Biography
Waldemar Karwowski, Marcelo M. Soares and Neville A. Stanton






