Hands on Media History explores the whole range of hands on media history techniques for the first time, offering both practical guides and general perspectives. It covers both analogue and digital media; film, television, video, gaming, photography and recorded sound.
Understanding media means understanding the technologies involved. The hands on history approach can open our minds to new perceptions of how media technologies work and how we work with them. Essays in this collection explore the difficult questions of reconstruction and historical memory, and the issues of equipment degradation and loss. Hands on Media History is concerned with both the professional and the amateur, the producers and the users, providing a new perspective on one of the modern era’s most urgent questions: what is the relationship between people and the technologies they use every day?
Engaging and enlightening, this collection is a key reference for students and scholars of media studies, digital humanities, and for those interested in models of museum and research practice.
What can obsolete, discarded communications technologies tell us about past media practices? How did human-machine interactions require and cultivate particular skills and build communities of practice and knowledge? In this wide-ranging and provocative collection, Hands On Media History lays out how media archeology, as a method and a mindset, can retrieve the expertise, ingenuity and joy that accompanied pioneering media forms. Certain to open up rich new conversations about doing media history.
Susan J. Douglas, Catherine Neafie Kellogg Professor, The University of Michigan
Introduction: What is hands on media history?
John Ellis and Nick Hall
Part I: Media Histories
1 Why hands on history matters
2 Bringing the living back to life: what happens when we re-enact the recent past?
3 A blind date with the past: transforming television documentary practice into a research method
4 (De)Habituation Histories: How to re-sensitize media historians
Andreas Fickers and Annie van den Oever
5 (Un)certain Ghosts: Rephotography and Historical Images
Mary Agnes Krell
Part II: User Communities
6 Photography Against the Anthropocene: the Anthotype as a Call for Action
7 On the Performance of Playback for Dead Media Devices
Matthew Hockenberry and Jason LaRiviere
8 The Archaeology of the Walkman: Audience Perspectives and the Roots of Mobile Media Intimacy
9 Extended Play: Hands On with Forty Years of English Amusement Arcades
10 Enriching 'hands on history' through community dissemination: a case study of the Pebble Mill Project
Part III: Labs, Archives, and Museums
11 The Media Archaeology Lab as Platform for Undoing and Reimagining Media History
12 Reflections and Reminiscences: tactile encounters and participatory research with vintage media technology in the museum
Christian Hviid Mortensen and Lise Kapper
13 A Vision in Bakelite: Exploring the aesthetic, material and operational potential of the Bush TV22
14 Hands on Circuits: Preserving the Semantic Surplus of Circuit-Level Functionality with Programmable Logic Devices