Haptic Rendering: Foundations, Algorithms, and Applications, 1st Edition (Hardback) book cover

Haptic Rendering

Foundations, Algorithms, and Applications, 1st Edition

Edited by Ming C. Lin, Miguel Otaduy

A K Peters/CRC Press

623 pages

Purchasing Options:$ = USD
Hardback: 9781568813325
pub: 2008-07-25
SAVE ~$18.19
eBook (VitalSource) : 9780429062513
pub: 2008-07-25
from $45.48

FREE Standard Shipping!


For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms and their applications. The authors examine various approaches and techniques for designing touch-enabled interfaces for a number of applications, including medical training, model design, and maintainability analysis for virtual prototyping, scientific visualization, and creative processes.


…a very thorough review of the field of haptic interfaces by the leading thinkers. … this book could become the standard reference for academic and industrial research and development.

—Chris Ullrich, director of applied research, Immersion Corp

This book covers all essential technical aspects of haptic rendering. Written by leading authorities in the field, it spans a broad spectrum of topics … a stimulating resource for students, scholars, and professionals … a truly comprehensive and carefully composed collection …

—Markus Gross, ETH Zurich

This is a must-read … an excellent desktop reference for anyone wishing to add touch-enabled interactions to simulated environments.

—Hong Z. Tan, Purdue University and founding chair of Technical Committee on Haptics

powerful detailed survey of Haptic interfaces which are becoming popular in both electronics and computing worlds. Articles consider different techniques for designing touch-enabled interfaces for many applications from models to medical training, considering their growing importance.

The Bookwatch, November 2008

Subject Categories

BISAC Subject Codes/Headings:
COMPUTERS / Computer Graphics
COMPUTERS / Programming / Games
COMPUTERS / Social Aspects / Human-Computer Interaction