This book aims to further a debate about aspects of "playing" and "gaming" in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their own practice, such as gamification for teaching, or using "play" as a paradigm for novel approaches into historical scholarship. "Playing" and "gaming" are thus understood as a broad cultural phenomenon that cross-pollinates the theory and practice of history and gaming alike.
Table of Contents
Part 1: History of Gaming
1. A Quantitative Study of Historical Videogames (1981–2015)
2. "The British Empire Would Gain New Strength from Nursery Floors": Depictions of Travel and Place in Nineteenth-Century British Board Games
Part 2: Gaming in History Education
3. Designing and Using Digital Games as Historical Learning Contexts for Primary School Classrooms
4. Grand Theft Longboat: Using Videogames and Medievalism to Teach Medieval History
Katherine J. Lewis
5. The Great History Conundrum: Could Immersive Games Enhance an Undergraduate "Skills" Course?
6. Play as a Technique for History in Higher Education
Part 3: Computer Games and Public History
7. The Heritage Game
8. Respawning the Past
Part 4: Reflections on Gaming and History
9. Playing Against the Past?: Representing the Play Element of Historical Cultures in Videogames
10. Fantasies of Control: Modding for Ethnic Violence and Nazi Fetishism in Historical Strategy Games
Andrew J. Salvati
11. Charlemagne at the Battle of Gettysburg: Video Games and the Middle Ages
Andrew B. R. Elliott
Part 5: Fan Cultures of Historic Games
12. History, Fandom, and Online Game Communities
Nick Webber and E. Charlotte Stevens
13. Ye Olde FAQ: The Darklands Game, Immersiveness and Fan Fiction
Alexander von Lünen
14. Arnold Hendrick on Darklands
Matt Barton and Arnold J. Hendrick
Part 6: "Accuracy" in Computer Games
15. Shooting for Accuracy: Historicity and Video Gaming
Lisa Traynor and Jonathan Ferguson
16. Modern Warfare: Call of Duty, Battlefield, and the World Wars
17. "Man Spielt Nicht Mit Hakenkreuzen!’: Imaginations of the Holocaust and Crimes Against Humanity During World War II in Digital Games
Alexander von Lünen is Senior Lecturer in Digital Humanities at the University of Huddersfield, UK.
Katherine J. Lewis is Senior Lecturer in Medieval History at the University of Huddersfield, UK.
Benjamin Litherland is Senior Lecturer in Journalism and Media Studies at the University of Huddersfield, UK.
Pat Cullum is School Student Experience Co-ordinator for the School of Music, Humanities and Media at the University of Huddersfield, UK.