1st Edition

Historia Ludens The Playing Historian

    318 Pages 16 B/W Illustrations
    by Routledge

    318 Pages 16 B/W Illustrations
    by Routledge

    This book aims to further a debate about aspects of "playing" and "gaming" in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their own practice, such as gamification for teaching, or using "play" as a paradigm for novel approaches into historical scholarship. "Playing" and "gaming" are thus understood as a broad cultural phenomenon that cross-pollinates the theory and practice of history and gaming alike.

    Part 1: History of Gaming

    1. A Quantitative Study of Historical Videogames (1981–2015)

    Yannick Rochat

    2. "The British Empire Would Gain New Strength from Nursery Floors": Depictions of Travel and Place in Nineteenth-Century British Board Games

    Holly Nielsen

    Part 2: Gaming in History Education

    3. Designing and Using Digital Games as Historical Learning Contexts for Primary School Classrooms

    Juan Hiriart

    4. Grand Theft Longboat: Using Videogames and Medievalism to Teach Medieval History

    Katherine J. Lewis

    5. The Great History Conundrum: Could Immersive Games Enhance an Undergraduate "Skills" Course?

    Alex Moseley

    6. Play as a Technique for History in Higher Education

    Pat Cullum

    Part 3: Computer Games and Public History

    7. The Heritage Game

    Luke Holmes

    8. Respawning the Past

    Robert Whitaker

    Part 4: Reflections on Gaming and History

    9. Playing Against the Past?: Representing the Play Element of Historical Cultures in Videogames

    Adam Chapman

    10. Fantasies of Control: Modding for Ethnic Violence and Nazi Fetishism in Historical Strategy Games

    Andrew J. Salvati

    11. Charlemagne at the Battle of Gettysburg: Video Games and the Middle Ages

    Andrew B. R. Elliott

    Part 5: Fan Cultures of Historic Games

    12. History, Fandom, and Online Game Communities

    Nick Webber and E. Charlotte Stevens

    13. Ye Olde FAQ: The Darklands Game, Immersiveness and Fan Fiction

    Alexander von Lünen

    14. Arnold Hendrick on Darklands

    Matt Barton and Arnold J. Hendrick

    Part 6: "Accuracy" in Computer Games

    15. Shooting for Accuracy: Historicity and Video Gaming

    Lisa Traynor and Jonathan Ferguson

    16. Modern Warfare: Call of Duty, Battlefield, and the World Wars

    Chris Kempshall

    17. "Man Spielt Nicht Mit Hakenkreuzen!’: Imaginations of the Holocaust and Crimes Against Humanity During World War II in Digital Games

    Eugen Pfister


    Alexander von Lünen is Senior Lecturer in Digital Humanities at the University of Huddersfield, UK.

    Katherine J. Lewis is Senior Lecturer in Medieval History at the University of Huddersfield, UK.

    Benjamin Litherland is Senior Lecturer in Journalism and Media Studies at the University of Huddersfield, UK.

    Pat Cullum is School Student Experience Co-ordinator for the School of Music, Humanities and Media at the University of Huddersfield, UK.