Historia Ludens : The Playing Historian book cover
1st Edition

Historia Ludens
The Playing Historian

ISBN 9780367363864
Published September 4, 2019 by Routledge
318 Pages 16 B/W Illustrations

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USD $170.00

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Book Description

This book aims to further a debate about aspects of "playing" and "gaming" in connection with history. Reaching out to academics, professionals and students alike, it pursues a dedicated interdisciplinary approach. Rather than only focusing on how professionals could learn from academics in history, the book also ponders the question of what academics can learn from gaming and playing for their own practice, such as gamification for teaching, or using "play" as a paradigm for novel approaches into historical scholarship. "Playing" and "gaming" are thus understood as a broad cultural phenomenon that cross-pollinates the theory and practice of history and gaming alike.

Table of Contents

Part 1: History of Gaming

1. A Quantitative Study of Historical Videogames (1981–2015)

Yannick Rochat

2. "The British Empire Would Gain New Strength from Nursery Floors": Depictions of Travel and Place in Nineteenth-Century British Board Games

Holly Nielsen

Part 2: Gaming in History Education

3. Designing and Using Digital Games as Historical Learning Contexts for Primary School Classrooms

Juan Hiriart

4. Grand Theft Longboat: Using Videogames and Medievalism to Teach Medieval History

Katherine J. Lewis

5. The Great History Conundrum: Could Immersive Games Enhance an Undergraduate "Skills" Course?

Alex Moseley

6. Play as a Technique for History in Higher Education

Pat Cullum

Part 3: Computer Games and Public History

7. The Heritage Game

Luke Holmes

8. Respawning the Past

Robert Whitaker

Part 4: Reflections on Gaming and History

9. Playing Against the Past?: Representing the Play Element of Historical Cultures in Videogames

Adam Chapman

10. Fantasies of Control: Modding for Ethnic Violence and Nazi Fetishism in Historical Strategy Games

Andrew J. Salvati

11. Charlemagne at the Battle of Gettysburg: Video Games and the Middle Ages

Andrew B. R. Elliott

Part 5: Fan Cultures of Historic Games

12. History, Fandom, and Online Game Communities

Nick Webber and E. Charlotte Stevens

13. Ye Olde FAQ: The Darklands Game, Immersiveness and Fan Fiction

Alexander von Lünen

14. Arnold Hendrick on Darklands

Matt Barton and Arnold J. Hendrick

Part 6: "Accuracy" in Computer Games

15. Shooting for Accuracy: Historicity and Video Gaming

Lisa Traynor and Jonathan Ferguson

16. Modern Warfare: Call of Duty, Battlefield, and the World Wars

Chris Kempshall

17. "Man Spielt Nicht Mit Hakenkreuzen!’: Imaginations of the Holocaust and Crimes Against Humanity During World War II in Digital Games

Eugen Pfister

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Alexander von Lünen is Senior Lecturer in Digital Humanities at the University of Huddersfield, UK.

Katherine J. Lewis is Senior Lecturer in Medieval History at the University of Huddersfield, UK.

Benjamin Litherland is Senior Lecturer in Journalism and Media Studies at the University of Huddersfield, UK.

Pat Cullum is School Student Experience Co-ordinator for the School of Music, Humanities and Media at the University of Huddersfield, UK.