1st Edition

History of Digital Games Developments in Art, Design and Interaction

By Andrew Williams Copyright 2017
271 Pages
by Routledge

271 Pages
by Routledge

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for... Read more

Chapter 1 — Mechanical and Electro-Mechanical Arcade Games

Chapter 2 — Games as Experiments

Chapter 3 — Early Commercialized Digital Games

Chapter 4 — The Golden Age Arcade

Chapter 5 — Second-Generation Consoles

Chapter 6 — Home Computers

Chapter 7 — Japan, 2D Game Design and the Rebirth of Consoles

Chapter 8 — Early 3D and the Multimedia Boom

Chapter 9 — Contemporary Game Design

Chapter 10 — Independent Games

Biography

Andrew Williams, Ph.D., is an Assistant Professor of Art and Design History at the University of Wisconsin-Stout in Menomonie, Wisconsin. He teaches a variety of graduate and undergraduate courses on digital games, fine art and design history. Williams also established and curated the vintage game collection of the Gaming and Digital Innovation Lab at UW-Stout in addition to maintaining his own catalog of games, game hardware and input devices.