1st Edition

Honoring the Code Conversations with Great Game Designers

By Matt Barton Copyright 2013
240 Pages 90 B/W Illustrations
by A K Peters/CRC Press

240 Pages
by A K Peters/CRC Press

240 Pages
by A K Peters/CRC Press

If you want to be successful in any area of game development—game design, programming, graphics, sound, or publishing—you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers , 16 groundbreaking game developers share their stories and offer advice for anyone aspiring to a career in the games industry.... Read more

Honoring the Code

John Romero, Architect of Doom

Rebecca Heineman, Archmage

Tim Cain, Game Designer X

Brian Fargo, Patron of Wizards

Chris Avellone, the Iconoclast

Chris Taylor, the Problem Solver

Howard Scott Warshaw, the Sad Clown

Jon Hare, the Rock ’n’ Roller

Ralph Baer, the Father of Videogames

David Fox, the Mindbender

George Sanger, "the Fat Man"

Mark Soderwall, Mentor to Graphic Artists

Megan Gaiser and Rob Riedl, Gamemakers for Girls

Paul Reiche and Fred Ford, the Toymakers of Gaming

Index

Biography

Matt Barton

"Fans of classic games will appreciate the insider stories and explanations of the reasoning behind particular choices in game play and development. Students of game history will benefit from the detailed look at specific moments in the development of many significant games. The author is obviously very knowledgeable and passionate about games and communicates that clearly throughout the text. … Summing Up: Recommended. Students of all levels in game design programs; general readers."
—E. Bertozzi, Long Island University, in CHOICE

"… a pick for any computer science collection strong in game development and here provides the insights and experiences of sixteen groundbreaking game developers who share their stories and experiences. From their successes and failures to the evolving gaming industry, this provides in-depth interviews that emphasize the creators of adventure and role-playing games and real-time strategies. Interview questions are specific and lend to in-depth and unique answers … From games designers play to insights on audiences, markets, and more, this is a fine pick for any game designer and computer collections catering to them."
—California Bookwatch, November 2013