1st Edition

How and Why We Make Games The Creative Confusion

By Marta Fijak, Artur Ganszyniec Copyright 2024
146 Pages 7 B/W Illustrations
by CRC Press

146 Pages 7 B/W Illustrations
by CRC Press

146 Pages 7 B/W Illustrations
by CRC Press

This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural expression, and the myth of a universal audience. The book analyzes why we should put politics in our... Read more

Chapter 1: Games as a Medium / Artur Ganszyniec

Chapter 2: Why Do People Make Games / Marta Fijak

Chapter 3: The Myth of the Universal Audience / Artur Ganszyniec

Chapter 4: Traps of Realism / Artur Ganszyniec

Chapter 5: Authorial Voice and Intention in System Design / Marta Fijak

Chapter 6: Topography of Narrative / Marta Fijak

Chapter 7: Playing with Authorship / Artur Ganszyniec

Chapter 8: Why Games Will Always Be Political / Marta Fijak

Chapter 9: Author as a Group Entity / Marta Fijak

Chapter 10: Slow Games / Artur Ganszyniec

Chapter 11: Games of the End Times / Marta Fijak

Biography

Marta Fijak – making games since 2013. With a master's in experimental biology and an engineering degree in computer science, she decided to dedicate her life to games instead. Tried every form of game development, from basement indie with 20 players to a BAFTA-nominated game with ~2 million players, to F2P with ~10 million players. Has been a gameplay programmer, system and technical designer, and eventually a lead designer and a creative director. Recently, and not under NDA, she worked (a lot) on Frostpunk and (a little) on Rimworld. Teaches game design at the Warsaw Film School, consults on games, and just in general, can not shut up about them.

Artur Ganszyniec – making games since 2006. Data analyst by education, storyteller by choice, designer by trade, autistic by birth. Worked on AAA games, overseeing the story for the first two The Witcher games, and worked on ethical mobile F2P games, and artistic indie darlings. Teaches game design at the Lodz University of Technology, consults on games, and works for the Polish game industry as a part of the Polish Gamedev Workers Union.