1st Edition

How to Build Accessible Games

By Joe Kinglake Copyright 2027
240 Pages 48 Color Illustrations
by CRC Press

240 Pages 48 Color Illustrations
by CRC Press

This book challenges misconceptions about game accessibility practices, teaches you the innovative and economic benefits of accessibility, and provides you with tools needed to responsibly improve the accessibility of your game . Advocating for accessibility and getting buy-in within a business setting can be challenging; this book is your helpful guide to navigating these challenges! It... Read more

Section 1 - Defining Accessibility

Chapter 1.       Video Games are for Everyone

Chapter 2.       About This Book

Chapter 3.       The Social Model of Disability

Chapter 4.       Addressing Inaccessibility

Chapter 5.       The Types of Barriers in Games

Chapter 6.       The Cycle of Exclusion

Chapter 7.       The Curb Cut Effect

Section 2 - Making More Accessible Games

Chapter 8.       Building More Accessible Games

Chapter 9.       Nothing About Us Without Us

Chapter 10.    Accessibility as a Culture

Chapter 11.    Your Vision & Accessibility

Chapter 12.    Audio Accessibility

Chapter 13.    Motor Accessibility

Chapter 14.    Cognitive Accessibility

Chapter 15.    Visual Accessibility

Chapter 16.    Speech Accessibility

Chapter 17.    Marccomms Accessibility

Chapter 18.    General Accessibility

Section 3 - Advocating for Accessibility

Chapter 19.    Justifying Accessibility

Chapter 20.    Making a Compelling Case

Chapter 21.    Accessibility Supports Your Staff

Chapter 22.    Accessibility is: Creativity, Innovation & Quality

Chapter 23.    Accessibility is: Responsibility & Your Reputation

Chapter 24.    Identifying an Audience

Chapter 25.    Accessibility and Cost

Chapter 26.    Conversations in Advocacy

Chapter 27.    Practical Actions for the Champion

Chapter 28.    Myths and Misconceptions

Chapter 29.    The Multiplayer Excuse

Chapter 30.    Closing Thoughts

Biography

Joe Kinglake is a professional Design Director with 12 years of experience in the AAA video games industry, having worked on some of the world’s biggest titles. Joe has spent the last 6 years of their career actively engaged in bringing a focus to making the industry a more inclusive, accessible place.

"Games accessibility made accessible: How to Build Accessible Games showcases Joe Kinglake's candor, passion, and dedication to the core belief that games should be for everyone.

By approaching the topic from basic definitions through to feature implementation, How to Build Accessible Games provides valuable insights on accessibility for all game makers, from graduates to veterans, and from micro indie studios to multinationals AAA companies.

Through their dedication to wanting everyone to get the same opportunity to play, Kinglake brings their experience as a Design Director fully to every page, laying out the issues commonly encountered when aiming to build games in more accessible ways, and then providing practical, comprehensive, and empathetic answers to assist with toppling each barrier in turn.

Whether the issue is understanding what accessibility is and its value, what types of features could be added and their impacts, or how to gain buy-in and make the vital business arguments, How to Build Accessible Games provides careful crafted and well-considered guidance to any reader.

It’s a must have for anyone making games today!" – Leon Hijazi-Killin, Balance Patch