1st Edition

How to Cheat in Blender 2.7x

By Alan Thorn Copyright 2017
279 Pages
by CRC Press

279 Pages
by CRC Press

279 Pages
by CRC Press

Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow. A companion... Read more

Chapter 1 Interface Cheats

Chapter 2 Selections

Chapter 3 Modelling

Chapter 4 UV Mapping Cheats

Chapter 5 Texturing and Materials

Chapter 6 Rigging & Animation Cheats

Chapter 7 Rendering Cheats

Chapter 8 Add Ons

Chapter 9 Game Development Cheats

Chapter 10 Interoperability

Biography

Alan Thorn is a multidisciplinary game developer, author and educator with 16 years’ industry experience. He makes games for PC desktop, Mobile and VR. He founded the indie studio Wax Lyrical Games, and created the award-winning game Baron Wittard: Nemesis of Ragnarok. He has written twenty-two technical books on game development and presented eighteen video training courses from Lynda.com and 3DMotive.com. He has worked in game development education as a Senior Lecturer at Teesside University and as a Lead Teacher for Uppingham School. He is currently a Visiting Lecturer for the National Film and Television School and an Associate Lecturer for London South Bank University. His website is: http://www.alanthorn.net