How to Cheat in Maya 2014 Tools and Techniques for Character Animation
All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands! Learn time and energy-saving techniques tested in real Hollywood productions in this book, jam-packed with screenshots and scene files designed to get you up to speed quickly.
From menus to modeling, lipsync to lighting, How to Cheat in Maya 2014 covers all of the methods available in the latest version of Maya. Get up to speed quickly and produce stellar results with these insider workflows. With new, updated cheats for the latest version of Maya, How to Cheat in Maya 2014 is an essential guide for amateur and professional 3D animators alike. Fully updated with gold-mine coverage including: expanded sections on production workflow, all new chapters covering rigging cheats and Maya's referencing tools, and brand new project files demonstrating production-proven techniques.
The companion website includes complete scene files for exercises and techniques, extra rigs, Quicktime movies of full projects, and video tutorials.
How to Cheat in Maya 2014
- Chapter 1 - Animation Principles in Maya
- Chapter 2 - Splines
- Chapter 3 - Graph Editor
- Chapter 4 - Techniques
- Chapter 5 - Constraints
- Chapter 6 - Gimbal Lock
- Chapter 7 - Cameras and Layout
- Chapter 8 - Blocking
- Chapter 9 - Cycles
- Chapter 10 - Polishing
- Chapter 11 - Facial Animation
- Chapter 12 - Animation Layers
"This book is one of the best resources for students simply because it eliminates the steep learning curve of Maya while cohesively applying the fundamental principles of animation."
--Ron Pucherelli, Animator, PDI DreamWorks
"How to Cheat in Maya 2012 is required reading for my animation classes and is a valuable reference for all animators."
--Cheryl Cabrera, Professor of Character Animation,University of Central Florida
"This book is an invaluable resource, because it focuses almost exclusively on using the animation tools in Maya. One heck of an addition to your animation library!"
--Kyle Mohr, Animator, Pixar Canada