How to Cheat in Unity 5: Tips and Tricks for Game Development, 1st Edition (Paperback) book cover

How to Cheat in Unity 5

Tips and Tricks for Game Development, 1st Edition

By Alan Thorn

Routledge

282 pages

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Description

Looking to become more efficient using Unity?

How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book’s companion files and also watch bonus tutorial video content.

  • Learn bite-sized tips and tricks for effective Unity workflows
  • Become a more powerful Unity user through interface customization
  • Enhance your productivity with rendering tricks, better scene organization and more
  • Better understand Unity asset and import workflows
  • Learn techniques to save you time and money during development

Table of Contents

Introduction

Chapter 1: Editor Cheats

Chapter 2: Asset & Importing Cheats

Chapter 3: Scene, Component and GameObject Cheats

Chapter 4: Animation and Time

Chapter 5: Persistence and Accessibility

Chapter 6: Cameras, Rendering and Lighting

Chapter 7: Coding & MonoDevelop Tricks

Chapter 8: Performance and Optimization

Chapter 9: Physics, Collisions and Path-Finding

Chapter 10: Debugging and Building

Index

About the Author

Author

Alan Thorn is a freelance game developer, author and educator with 13 years of industry experience working on over 500 projects. He founded Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok. He has written 15 books on game development and presented 10 video training courses online. He is also a visiting lecturer for the Game Design & Development MA degree at the National Film and Television School, London. Other books by Alan include Unity 4 Fundamentals, Master Unity Scripting and UDK Game Development. More information on Alan Thorn can be found at his website: http://www.alanthorn.net

Subject Categories

BISAC Subject Codes/Headings:
COM051000
COMPUTERS / Programming / General
COM062000
COMPUTERS / Data Modeling & Design
COM071000
COMPUTERS / Digital Media / Video & Animation
GAM013000
GAMES / Video & Electronic