4th Edition

Human Computer Interaction Handbook Fundamentals, Evolving Technologies, and Emerging Applications

Edited By Julie A. Jacko Copyright 2026
1512 Pages 631 B/W Illustrations
by CRC Press

Human–computer interaction (HCI) is a multidisciplinary field that shapes how people engage with digital systems, from everyday tools to transformative technologies. This fourth edition of the Human–Computer Interaction Handbook offers the most comprehensive, globally authored resource available, bringing together over 150 contributors across 59 chapters to chart the current and future... Read more

 

0.      Introduction: A Moving Target: The Evolution of Human–Computer Interaction        

Jonathan Grudin

Sectiont 1: Foundations of Human–Computer Interaction

               

·         Chapter One: Human Information Processing: An Overview for Human-Computer Interaction

Kim-Phuong L. Vu, James D. Miles, and Robert W. Proctor

 

·         Chapter Two: Perceptual–Motor Interaction: Some Implications for Human–Computer Interaction    

Xiaoye Michael Wang, Romeo Chua, Daniel J. Weeks, and Timothy N. Welsh

 

·         Chapter Three: Task Loading and Stress in Human–Computer Interaction: Theoretical Frameworks and Mitigation Strategies     

Gabriella M. Hancock, Laura M. Ornelas, James L. Szalma, and Peter. N. Hancock

 

·         Chapter Four: Novel HCI Approaches and Theory Inspired and Informed by Artistic and Design Practices          

Bert Bongers

 

Section 2: Technologies of Interaction

               

·         Chapter Five: Input Technologies and Techniques

Ken Hinckley and Daniel Wigdor

 

·         Chapter Six: Haptic Interfaces       

Hiroo Iwata

 

·         Chapter Seven: Visual Displays

Alexander Mertens, Philip Schäfer, Tintu Mathew et al

 

·         Chapter Eight: Non-Speech Audio and Tactile Feedback

Eve Hoggan, Stefania Serafin and Stephen Brewster

 

·         Chapter Nine: Wearable Computers and Context-Aware Applications 

Daniel Siewiorek, Asim Smailagic and Min Hun Lee

 

·         Chapter Ten: Tangible User Interfaces

Brygg Ullmer and Hiroshi ISHII

 

·         Chapter Eleven: The Personal Fabrication of Interactive Devices

Ollie Hanton, Oliver Child, Mike Fraser, and Jason Alexander

 

·         Chapter Twelve: Network-Based Interaction        

Alan Dix

 

·         Chapter Thirteen: Hybrid Work and Cooperative Technologies

Pernille Bjørn, Kellie Dunn, and Melanie Duckert

 

Section 3. Creating Interactive Systems

                               

·         Chapter Fourteen: The Timeless Scalable Design Process: Ensuring Your Greater Creativity and Effectiveness 

Jonathan Seth Arnowitz and Michael Arent

 

·         Chapter Fifteen: Inspection and Reflection in Interaction Design

Gilbert Cockton

·         Chapter Sixteen: Multimedia User Interface Design

Alistair Sutcliffe

·         Chapter Seventeen: Scenario-Based Design

John M. Carroll, Jiyoon Kim, and Ya-Fang Lin

 

·         Chapter Eighteen: Mobile Interaction Design in the Age of Experience Ecosystems   

Marco Susani

 

·         Chapter Nineteen: Information Visualization

Stuart Card and Jeffrey Heer

 

·         Chapter Twenty: There Is More to Syntax than Meets the Eye: Visual Programming as Interactive Grammarware

Anthony Savidis and Emmanuel Agapakis

 

·         Chapter Twenty-One: Visual Design Principles for Usable Interfaces: Everything Is Designed: Why We Should Think Before Doing

Suzanne Watzman and Margaret Re

 

Section 4: Evaluation and User Research                            

·         Chapter Twenty-Two: Model-Based Evaluation

David Kieras and Anthony Hornof

·         Chapter Twenty- Three: Agile + RITE: Better Designs in Less Time

Dennis Wixon and Avimaan Syam

 

·         Chapter Twenty-Four: Foundations and Current Trends in Usability Testing

Jean E. Fox, Linda I. Borghesani and Marilyn C. Salzman

 

·         Chapter Twenty- Five: Inducing and Measuring Emotion in Immersive Technologies

Anca Salagean, Crescent Jicol, Christof Lutteroth, and Eamonn O'Neill

 

·         Chapter Twenty-Six: Why We Play: Affect and the Fun of Games: Designing Emotions for Games, Entertainment Interfaces, and Interactive Products

Nicole Lazzaro

·         Chapter Twenty-Seven: Customizing Research for Ecological Validity and Product Impact

David A. Siegel

 

·         Chapter Twenty-Eight: Grounded Theory Method in Human–Computer Interaction and Computer-Supported Cooperative Work

Michael J. Muller and Sandra Kogan

 

·         Chapter Twenty-Nine: Experiment Design and Statistical Analysis in Human–Computer Interaction

Jacob O. Wobbrock

 

Section 5: Intelligent, Adaptive, and Virtual Systems 

·         Chapter Thirty: Adaptive Interactive Systems

Eelco Herder, Hanna Hauptmann, and Judith Masthoff

 

·         Chapter Thirty-One: Human-Centered Design of Decision-Support Systems

Philip J. Smith, Michael C. Dorneich, Emilie Roth, and Güliz Tokadlı

 

·         Chapter Thirty-Two: Interaction Techniques for Virtual Reality

Joanna Bergström

 

·         Chapter Thirty-Three: The Whole Elephant: Understanding and Supporting Human Choice in HCI

Anthony Jameson

 

Section 6: Social, Ethical, and Inclusive Design                 

·         Chapter Thirty-Four: Globalization, Localization, and Cross-Cultural User Interface Design           

Aaron Marcus, Xin Lei, Pei-Luen Patrick Rau, and Elizabeth Rosenzweig

·         Chapter Thirty-Five: Human–Computer Interaction across Borders: Perspectives from the Global South

Aakash Gautam, Marisol Wong-Villacrés, Laura Sanely Gaytán Lugo, Vikram Kamath Cannanure, Sara Vannini, Andrea Jimenez, Anupriya Tuli, Pedro Reynolds-Cuéllar, Lucy Pei, Adriana Alvarado Garcia, Karla Badillo-Urquiola, Soraia Silva Prietch, Melissa Densmore, Tariro Banganayi, and Susan Dray

·         Chapter Thirty-Six: ICT Design for Disability, Aging, and Situational Impairment: Today and Tomorrow

Gregg C. Vanderheiden and Crystal Y. Marte

·         Chapter Thirty-Seven: Human Assistive Technology Interaction (HATI)

Annalu Waller, Tom Griffiths, and Graham Pullin

·         Chapter Thirty-Eight: Universal Accessibility for Low-Literacy and Neurodivergent Populations: Implications for Human–Computer Interaction Design and Research Methods

Jo Cater, Christine Brydges, and William M. Gribbons

·         Chapter Thirty-Nine: Sensory-Aware Systems: Advancing Visual Accessibility in Human–Computer Interaction

Julie A. Jacko and Peyton E.C. Buettner

·         Chapter Forty: Human–Computer Interaction for Kids

Amy Bruckman, Jane Awuah, Alisa Bandlow, Grace Barkhuff, Jill Dimond,
Andrea Forte, and Judith Uchidiuno

 

·         Chapter Forty-One: The Past and Future of Co-Design with Children: Inclusivity, Innovation, and Impact

Allison Druin, Mona Leigh Guha, and Jason Yip

 

Section 7:  HCI in Context: Domains and Applications                    

·         Chapter Forty-Two: Multimodal Data Integration in Healthcare

Lachlan Dick, Roger D. Dias, and Steven Yule

·         Chapter Forty-Three: Human–Computer Interaction in Healthcare

Paula J. Edwards, François Sainfort, and Julie A. Jacko

·         Chapter Forty-Four: Digital Health

Lisa Gualtieri, Isaac Baek, and Pranav Jain

·         Chapter Forty-Five: HCI Applications for Mental Health and Wellbeing

Renwen Zhang, Xuhai Xu, and Yi-Chieh Lee

·         Chapter Forty- Six: Motor Vehicle Driver Interfaces

Paul A. Green

·         Chapter Forty-Seven: Human–Computer Interaction in Aerospace

Steven J. Landry

·         Chapter Forty-Eight: User-Centered Design in Games   

Randy J. Pagulayan, J.J. Guajardo, Daniel V. Gunn, Kevin Keeker, Dennis Wixon, Ramon L Romero, and Thomas Fuller

·         Chapter Forty-Nine: Digital Communities

Fabienne Cadet, François Sainfort, and Julie A. Jacko

·         Chapter Fifty: Online Communities          

Panayiotis Zaphiris, Chee Siang Ang, and Andrew Laghos

·         Chapter Fifty-One: Civic Design: Bridging the Gaps between People and Government

Whitney Quesenbery

 

Section 8: The Lifecycle of Interaction Design                   

·         Chapter Fifty-Two: User Experience Requirements Analysis Within the Usability Engineering Lifecycle

Deborah J. Mayhew and Todd J. Follansbee

·         Chapter Fifty-Three: Ergonomic Considerations for Comfortable, Healthy, and Safe Use of Computers and IT Devices  

Michael J. Smith and Alvaro D. Taveira

·         Chapter Fifty-Four: Systems Approaches to Safety-Critical HCI Design

Tim Kerby and Andrew A. Shepherd

·         Chapter Fifty-Five: Learning and Teaching HCI in a Fast-Moving World

Gerrit C. van der Veer

 

Section 9: Future Directions and Emerging Topics                            

·         Chapter Fifty-Six: Innovation: Exploring AI and Emerging Technologies

John Wensveen

·         Chapter Fifty-Seven: Interactive Inference: A Neuromorphic Theory of Human–Computer Interaction

Roel Vertegaal, Timothy Merritt, Saul Greenberg, Aneesh P. Tarun, Zhen Li,
and Zafeirios Fountas

·         Chapter Fifty-Eight: The Role of Speculative and Design Futuring Methods in Configuring Participation in HCI Research       

Chris Elsden and John Vines

·         Chapter Fifty-Nine: Facing Challenges to UX Professionalism

David A. Siegel and Dennis Wixon

Biography

Julie A. Jacko is Chaired Professor of Health Informatics and Data Science, Chief Academic Officer of the School of Population Health Sciences and the Usher Institute and Founding Dean of Innovation and Engagement in the College of Medicine and Veterinary Medicine (CMVM) at the University of Edinburgh, Scotland, UK. She currently serves on the Scottish Science Advisory Council (SSAC), shaping science policy and practice in Scotland and beyond. As an advocate for health equity, her work is inclusive of vulnerable populations.  With more than 200 publications in leading journals, over 15,000 citations, reflected in an h-index of 54, her work has advanced population health, data science, digital health, human–computer interaction, and AI-enabled interventions. Her career awards include the prestigious Presidential Early Career Award for Scientists and Engineers (PECASE) and numerous national and international honours. She continues to mentor emerging innovators and academics, shaping science, policy, practice, and education on a global scale.