1st Edition
Hybrid Play Crossing Boundaries in Game Design, Players Identities and Play Spaces
Introduction
Understanding Hybrid Play
Adriana de Souza e Silva & Ragan Glover-Rijkse
Part I: Hybrid Making
Chapter One
You Start It: A dialogue with Nick Tandavanitj from Blast Theory
Ragan Glover-Rijkse
Chapter Two
Keeping Coherence across Thresholds: A narrative perspective on hybrid games
Davide Spallazzo & Ilaria Mariani
Chapter Three
Training Perceptions through Play: A case for building interactive autoethnographic experiences through Twine
Kristina Bell
Chapter Four
En(Twine)d: A feminist software analysis
Sarah Evans
Part II: Hybrid Subjects
Chapter Five
The Hybrid Agency of Hybrid Play
Frans Mäyrä
Chapter Six
Casual Bodies are Hybrid Bodies
Shira Chess
Chapter Seven
Hybrid Play in Edutainment: A media archaeology approach to Math Blaster!
Claire Carrington
Chapter 8
Subjectivation in the Making: The hybrid logics of productivity and play in the University Makerspace
Jessica Elam & Stephen B. Crofts Wiley
Part III: Hybrid Spaces
Chapter Nine
Haptic Play: Understanding hybrid play through Pokémon Go
Larissa Hjorth, Ingrid Richardson & Jordi Piera-Jimenez
Chapter Ten
How We Deal with Dark Souls: The aesthetic category as method
Cameron Kunzelman
Chapter Eleven
#HushHarbors: Get Out, memes, and twitter
Katreena E. Alder
Chapter Twelve
"You Broke Minecraft": Hybrid play and the materialization of game spaces through mobile Minecraft
Joel Schneier
Biography
Adriana de Souza e Silva is Professor of Communication at NC State University. Dr. de Souza e Silva works in the fields of mobile communication and internet studies, with a particular focus on how location-based technologies help us make sense of our interactions with public spaces and society.
Ragan Glover-Rijkse is a Ph.D. student in the Communication, Rhetoric, and Digital Media program at NC State University. Her research considers the intersections between mobile media, infrastructures, and space/place.






