This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world.
The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa.
A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.
Understanding Hybrid Play
Adriana de Souza e Silva & Ragan Glover-Rijkse
Part I: Hybrid Making
You Start It: A dialogue with Nick Tandavanitj from Blast Theory
Keeping Coherence across Thresholds: A narrative perspective on hybrid games
Davide Spallazzo & Ilaria Mariani
Training Perceptions through Play: A case for building interactive autoethnographic experiences through Twine
En(Twine)d: A feminist software analysis
Part II: Hybrid Subjects
The Hybrid Agency of Hybrid Play
Casual Bodies are Hybrid Bodies
Hybrid Play in Edutainment: A media archaeology approach to Math Blaster!
Subjectivation in the Making: The hybrid logics of productivity and play in the University Makerspace
Jessica Elam & Stephen B. Crofts Wiley
Part III: Hybrid Spaces
Haptic Play: Understanding hybrid play through Pokémon Go
Larissa Hjorth, Ingrid Richardson & Jordi Piera-Jimenez
How We Deal with Dark Souls: The aesthetic category as method
#HushHarbors: Get Out, memes, and twitter
Katreena E. Alder
"You Broke Minecraft": Hybrid play and the materialization of game spaces through mobile Minecraft
Games studies is now firmly established as a popular, important and significant area of study in the academic world. Bringing together theories and thought from a wide range of disciplines, this series features cutting-edge research addressing the major issues in game studies today.
To submit a proposal for this series, please contact:
Suzanne Richardson, Commissioning Editor for Media, Cultural and Communication Studies