Identity and Play in Interactive Digital Media: Ergodic Ontogeny, 1st Edition (Hardback) book cover

Identity and Play in Interactive Digital Media

Ergodic Ontogeny, 1st Edition

By Sara M. Cole


158 pages | 36 B/W Illus.

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Hardback: 9781138229006
pub: 2017-03-02
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pub: 2017-03-16
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Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media studies. Included in such non-print texts are interactive media forms like computer or video games that can be understood in similar, though distinct, terms as texts that are read by their users. This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, these texts. This work explores the concept of ergodic ontogeny: the mental development resulting from interactive digital media play experiences causing change in personal identity.

Table of Contents

1. Ergodics and Ludology

2. Interactive Play3. Human-Computer Interaction

4. New Literacies

5. Ideology and Self-Identification

6. Reflective Research

About the Author

Sara M. Cole is a filmmaker and independent scholar. She teaches media and culture courses and makes low-budget movies in Baltimore, Maryland. Her newest class, The Language of Political News, will be offered through Osher at Johns Hopkins University in Spring 2017. Dr. Cole’s past publications address concepts of gender representation and connections between work and play.

About the Series

Routledge Advances in Game Studies

Games studies is now firmly established as a popular, important and significant area of study in the academic world. Bringing together theories and thought from a wide range of disciplines, this series features cutting-edge research addressing the major issues in game studies today.

Learn more…

Subject Categories

BISAC Subject Codes/Headings:
COMPUTERS / Social Aspects / General
COMPUTERS / Social Aspects / Human-Computer Interaction
GAMES / Video & Electronic
SOCIAL SCIENCE / Media Studies