Immersive Journalism as Storytelling
Ethics, Production, and Design
This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives.
Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ VR application NYTVR.
This book is written for journalism teachers, educators, and students as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice.
Table of Contents
- Introduction: What is Immersive Journalism?
- Exploring the Immersive Journalism Landscape
- Case Study Euronews: A low-cost approach to Immersive Storytelling
- Global Perspectives of Immersive Journalism
- The Impact of Emotions in Immersive Journalism
- Project Syria: Accuracy in Immersive Journalism
- Promises and Perils in Immersive Journalism
- It’s not just about Empathy: Going beyond the Empathy Machine in Immersive Journalism
- Place-Based Journalism, Aesthetics, and Branding
- Case Study: Creating A Business Value in Immersive Journalism
- The Hierarchy of Needs for User Experiences in Virtual Reality
- Immersive Gaming as Journalism
- Augmented Reality as News
- Teaching Immersive Journalism
- Immersive journalism as witnessing
- Forecasting future trajectories for immersive journalism
Part I: Storytelling
Esa Sirkkunen, Jorge Vázquez-Herrero, Turo Uskali, and Heli Väätäjä
Joakim Vindenes & Astrid Gynnild
Part II: Ethics
Turo Uskali & Pasi Ikonen
Siri Flatlandsmo and Astrid Gynnild
Deborah G. Johnson
Part III: Production & Design
David O. Dowling
Ilona Ilvonen, Joel Vanhalakka and Nina Helander
Chelsea Kelling, Heli Väätäjä, Otto Kauhanen, Jussi Karhu, Markku Turunen, Vesa Lindqvist, and Pasi Ikonen
Jonne Arjoranta, Raine Koskimaa and Marko Siitonen
Pasi Ikonen & Turo Uskali
Part IV: Education
Turo Uskali & Pasi Ikonen
Lars Nyre & Joakim Vindenes
Turo Uskali, Astrid Gynnild, Esa Sirkkunen, and Sarah Jones
Turo Uskali is an Associate Professor and Head of the Journalism program at the University of Jyväskylä, Finland. His research and teaching focus on the interplay of innovations and journalism, and the future of media industries.
Astrid Gynnild is a Professor and Head of the Journalism Research Group at the University of Bergen, Norway, and Principal Investigator of the ViSmedia project. Her current research and teaching focus is on visual journalism, new technologies, and innovation foresight.
Sarah Jones is Deputy Dean at De Montfort University, UK. Sarah is listed in the top 15 global influencers in VR, is a Google Jump Creator, and has advised the UK Government on Immersive Technology. Sarah has published extensively on immersive and emerging media.
Esa Sirkkunen works as a senior researcher at Research Centre COMET at the Tampere University, Finland. His research focuses on assemblages of digital technologies and journalism, and on broader themes like social theory, privacy, and freedom of speech.