Immersive Journalism as Storytelling : Ethics, Production, and Design book cover
1st Edition

Immersive Journalism as Storytelling
Ethics, Production, and Design

ISBN 9780367713300
Published January 13, 2021 by Routledge
212 Pages 5 B/W Illustrations

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Book Description

This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives.

Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews, alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ NYTVR application.

This book is written for journalism teachers, educators, and students, as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice.

The Open Access version of this book, available at, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license

Table of Contents

  1. Introduction: What is Immersive Journalism?
  2. Part I: Storytelling

  3. Exploring the Immersive Journalism Landscape
  4. Esa Sirkkunen, Jorge Vázquez-Herrero, Turo Uskali, and Heli Väätäjä

  5. Case Euronews: A Low-Cost Approach to Immersive Storytelling
  6. Joakim Vindenes and Astrid Gynnild

  7. Global Perspectives of Immersive Journalism
  8. Sarah Jones

    Part II: Ethics

  9. The Impact of Emotions in Immersive Journalism
  10. Turo Uskali and Pasi Ikonen

  11. Project Syria: Accuracy in Immersive Journalism
  12. Siri Flatlandsmo and Astrid Gynnild

  13. Promises and Perils in Immersive Journalism
  14. Deborah G. Johnson

  15. It’s Not Just about Empathy: Going beyond the Empathy Machine in Immersive Journalism
  16. Sarah Jones

    Part III: Production and Design

  17. Place-Based Journalism, Aesthetics, and Branding
  18. David O. Dowling

  19. Case Study: Creating A Business Value in Immersive Journalism
  20. Ilona Ilvonen, Joel Vanhalakka and Nina Helander

  21. The Hierarchy of Needs for User Experiences in Virtual Reality
  22. Chelsea Kelling, Heli Väätäjä, Otto Kauhanen, Jussi Karhu, Markku Turunen, Vesa Lindqvist, and Pasi Ikonen 

  23. Immersive Gaming as Journalism
  24. Jonne Arjoranta, Raine Koskimaa and Marko Siitonen

  25. Augmented Reality as News
  26. Pasi Ikonen and Turo Uskali

    Part IV: Education

  27. Teaching Immersive Journalism
  28. Turo Uskali and Pasi Ikonen  

  29. Immersive Journalism as Witnessing
  30. Lars Nyre and Joakim Vindenes

  31. Forecasting Future Trajectories for Immersive Journalism 

Turo Uskali, Astrid Gynnild, Esa Sirkkunen, and Sarah Jones

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Turo Uskali is an Associate Professor and Head of the Journalism program at the University of Jyväskylä, Finland. His research and teaching focus on the interplay of innovations and journalism, and the future of media industries.

Astrid Gynnild is a Professor and Head of the Journalism Research Group at the University of Bergen, Norway, and Principal Investigator of the ViSmedia project. Her current research and teaching focus is on visual journalism, new technologies, and innovation foresight.

Sarah Jones is Deputy Dean at De Montfort University, UK. Sarah is listed in the top 15 global influencers in VR, is a Google Jump Creator, and has advised the UK Government on immersive technology. Sarah has published extensively on immersive and emerging media.

Esa Sirkkunen works as a senior researcher at Research Centre COMET at the Tampere University, Finland. His research focuses on assemblages of digital technologies and journalism, and on broader themes like social theory, privacy, and freedom of speech.