1st Edition

Immersive Sound Volume II The Design and Practice of Binaural and Multi-Channel Experiences

Edited By Agnieszka Roginska, Paul Geluso Copyright 2026
544 Pages 113 B/W Illustrations
by Focal Press

544 Pages 113 B/W Illustrations
by Focal Press

544 Pages 113 B/W Illustrations
by Focal Press

Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and creative applications of 3D and spatial audio across music, production, theater, installations, and film. Offering both foundational knowledge and practical insights into the design and implementation... Read more

Introduction: Artistic intention and technical considerations

PAUL GELUSO AND AGNIESZKA ROGINSKA

1 History of immersive sound experiences

BRAXTON BOREN

PART I Guiding principles and system design

2 Hamasaki-Square, Hamasaki-Cube, and the development of the 22.2 system

KIMIO HAMASAKI

3 Early immersive sound and the development of Auro-3D

WILFRIED VAN BAELEN

4 Immersive experience: Height, acoustics and emotional impact

WIESLAW WOSZCZYK

5 Natural listening, binauralization, and recording workflow

HYUNKOOK LEE

6 Immersive workflow: Mixing in binaural and mixing for large space

TOM AMMERMAN

7 Immersive acoustics and reverberation

RALPH KESSLER

8 Creating and distributing immersive audio experiences

JEAN-MARC JOT, THIBAUT CARPENTIER, AND OLIVIER WARUSFEL

9 From measurement to immersion: Historical acoustics and modern applications

BRIAN F.G. KATZ

10 Volumetric sound capture

TOMASZ ŻERNICKI

11 From live sound to virtual and distributed experiences

GAVIN KEARNEY

12 Acoustic and perceptual factors in sound design for XR

MARTA GOSPODAREK, OLIVIER WARUSFEL, AND AGNIESZKA ROGINSKA

13 Take me out: Moving virtual reality outside academic laboratories to medical clinics and museums

ROLF NORDAHL AND STEFANIA SERAFIN

14 Enhancing museum experiences with real-time, immersive 3D audio technology

KYLA MCMULLEN, CHENSHEN LU, AND JOHN GLASS

15 Immersive technologies and artificial intelligence: Therapeutic tools for the treatment of neurocognitive diseases and functional diversity

NURIA LLORET ROMERO AND JORGE SASTRE MARTINEZ

PART II Production and creative practice

16 Sound installations: The art and implementation

CHARLIE MORROW

17 Perspectives on multi-channel compositions

MICHAEL J. SCHUMACHER

18 Spatial sound composition: Concept and practice

DANIEL NEUMANN

19 Immersive theatre: The emergent edge of storytelling with sound and spectacle

RHIANNON CATALYST

20 Sound for immersive theater: Audio engineering for Sleep No More

GREGORY HANSON

21 Cinematic sound immersion

STEVE SCHATZ

22 Make the loudspeakers disappear

NATHANIEL REICHMAN

23 Music composing for immersive experiences

PIET GODDAER

24 Immersion in 3D audio music productions

LASSE NIPKOW

25 Creating and producing music in immersive audio

JUSTIN GRAY

26 Immersive audio case studies for immersive audio in rock and pop music

MILES FULWIDER AND VINCENT GABRIEL ANTONINI

27 Producing and recording acoustic music in immersive

MORTEN LINDBERG

28 Perspectives on immersive recordings

DAVID V.R. BOWLES

29 The vertical AB system, content correlation, and the David Bowie exhibit

GREGOR ZIELINSKY

30 Recording and mixing Picturing the Invisible: focus 1

JANE IRA BLOOM, ULRIKE SCHWARZ, AND JIM ANDERSON

31 Recording Soundtrack of the American Soldier and remixing Star Wars

LESLIE ANN JONES

32 Immersive music production for Latin American artists

ANDRES MAYO

33 Mastering for immersive

MICHAEL ROMANOWSKI

Biography

Agnieszka Roginska conducts research in the simulation and applications of immersive and 3D audio including the capture, analysis, and synthesis of auditory environments. Applications of her work include AR/VR/XR, gaming, and mission critical. She is the author of numerous publications on the topics of acoustics and psychoacoustics of immersive audio and is Professor of Music Technology at New York University. Agnieszka is a Fellow of the Audio Engineering Society (AES) and a Past President of the AES.

Paul Geluso is a New York-based sound engineer, educator, and musician. He has worked professionally in many areas of sound and music production, being credited as engineer, producer, composer, and musician on hundreds of commercial releases including Grammy and Latin Grammy nominated recordings. He is Professor of Music Technology and founder of the Tonmeister program at New York University. He has served as Chief Sound Engineer at Harvestworks Digital Media Arts for over three decades.