Implementing a Digital Asset Management System: For Animation, Computer Games, and Web Development, 1st Edition (Paperback) book cover

Implementing a Digital Asset Management System

For Animation, Computer Games, and Web Development, 1st Edition

By Jens Jacobsen, Tilman Schlenker, Lisa Edwards

Routledge

268 pages

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Description

Learn how the top CG film, computer game and web development companies have saved significant time and money on their projects by optimizing digital asset management systems and streamlining production processes. Also included is a product overview with 28 detailed descriptions of software solutions, including screenshots and prices, as well as a practical assessment of their suitability for different industries & project sizes.

Reviews

"It's certainly a challenging read, but one that's worth spending some brain power on if you're keen to create a successful computer-based production company. Getting into such a competitive market means doing some research, and for aspiring imageers this is a great first step." - Advanced Photoshop

Table of Contents

Preface; Introduction; What Can Asset Management Do for You?; Assess Your Individual Situation; Plan What You Need; Find the Right Solution; Implement the Solution; Success Stories; Appendix (Product Overview, Glossary, Further Reading & Links)

About the Authors

Tilman Schlenker (Munich, Geramany) has been working as an Application Engineer and Product Specialist for the Alienbrain product line at Avid/NXN Software in the last 4 years. He is currently putting his experience to good use in a variety of customer projects.

Subject Categories

BISAC Subject Codes/Headings:
LAN004000
LANGUAGE ARTS & DISCIPLINES / Communication Studies