1st Edition

Intelligent Virtual System for Underwater Vehicle Piloting using Unity

  • Available for pre-order. Item will ship after December 22, 2020
ISBN 9780367653941
December 22, 2020 Forthcoming by CRC Press
144 Pages 146 B/W Illustrations

USD $99.95

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Book Description

This book supports the readers in the development of remotely operated vehicle (ROV) pilot training simulator by exploiting open source or free gaming software and the importance of using established and widely available games design techniques in providing engaging scenarios for the ROV training developers and trainees. There is no such book to guide the users to create an open-source virtual simulator for pilot training in the marine and offshore industry. The book can be used as a reference book for undergraduate and postgraduate, engineers, researchers, and lecturers in VR simulation using UnityTM as the leading software. Some of the key features of the book include:

• Step-by-step procedures in development ROV pilot training simulator.

• Use of open-source software, UnityTM  that is freely available to all readers.

• The codes used in the book are self-sufficient as there are no hidden codes from readers.

Table of Contents

Chapter 1: Introduction to Unity
1.1. Introduction
1.2. Comparison of Different Game Engines
1.3. Overall View of Unity3D Framework
1.4. References

Chapter 2: Development of ROV’s Pilot Training Platform using Unity
2.1. Proposed Methodology using Unity
2.2. Overall Software Structure
2.3. Unity’s Configurations and Set-Ups
2.4. Unity Editor Interface
2.5. Installation of Unity
2.6. Create New Project
2.7. Developing Virtual Environment
2.8. ROV Model & Specification
2.9. Configuration of TRV-M in Virtual Simulation
2.10. Controller Input
2.11. Data Logging
2.12. Graphic User Interface (GUI)
2.13. Scripting

Chapter 3: Results and Discussion
3.1. Virtual Simulation Results with Videos
3.2. User Experience Study of ROV Pilot Simulator
3.3. Questionnaire

Chapter 4: Conclusion
Appendix A: TRV-M ROV Technical Specification Sheet
Appendix B: Functions of the properties used in Unity
Appendix C: Joystick Software Installation
Appendix D: Scripts

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Cheng Siong Chin is currently a Reader (Associate Professor) with Newcastle University and Adjunct Full Professor to Chongqing University, School of Automotive Engineering.