1st Edition

Interactive Sports Technologies Performance, Participation, Safety

Edited By Veronika Tzankova, Michael Filimowicz Copyright 2022
226 Pages 32 B/W Illustrations
by Routledge

226 Pages 32 B/W Illustrations
by Routledge

226 Pages 32 B/W Illustrations
by Routledge

Building on the unfolding and expanding embeddedness of digital technologies in all aspects of life, Interactive Sports Technologies: Performance, Participation, Safety focuses on the intersection of body movement, physical awareness, engineering, design, software, and hardware to capture emerging trends for enhancing sports and athletic activities. The accessible and inspiring compilation of... Read more

1. Introduction: A Comprehensive Approach to Interactive Sports Technologies

Veronika Tzankova and Michael Filimowicz

2. Interactive Technology Integrating with the Physically Active Human Body: Learnings from Rider and eBike Integration

Josh Andres and Florian ‘Floyd’ Mueller

3. Technologies and Methodological Procedures for Measuring Physical Performance in a Velocity-Controlled Resistance Training Setting

Diogo L. Marques, Henrique P. Neiva, Daniel A. Marinho, and Mário C. Marques

4. Deliberate Practice, Sports Expertise, and Instincts That Can Be Taught Using Interactive Sports Technologies

Peter J. Fadde and Scott Boatright

5. Collecting and Presenting Data for Performance Impact in Elite Sport: Finding the Right Balance Between Humans and Machines

Elaine Tor, Emily Nicol, and Alice Sweeting

6. The Design of Interactive Real-Time Audio Feedback Systems for Application in Sports

Nina Schaffert and Sebastian Schlüter

7. Augmented Reality for Sports Spectating and Coaching

Stefanie Zollmann, Tobias Langlotz, Holger Regenbrecht, Chris Button, Wei Hong Lo, and Steven Mills

8. Designing Augmented Ball-Based Team Games

Kadri Rebane and Takuya Nojima

9. The Relevance of a Gamified Football/Soccer Development Platform

Kenneth Cortsen and Daniel Rascher

10. Technology, Disability and High-Performance Sport: A Socio-Cultural Reading

David Howe, Carla Duarte Da Silva

11. In Lieu of an Afterword: "Embodiment and Skill Acquisition in Sports Technologies" Course Syllabus

Veronika Tzankova and Michael Filimowicz

Biography

Veronika Tzankova is a PhD candidate in the School of Interactive Arts and Technologies, Simon Fraser University, Canada, and a Communications Instructor at Columbia College, Vancouver, Canada. Her background in human-computer interaction, communication, and sports shapes the essence of her research which explores the potential of interactive technologies to enhance physical awareness and motor-skill acquisition in high-risk sports activities.

Michael Filimowicz, PhD is Senior Lecturer in the School of Interactive Arts and Technology (SIAT) at Simon Fraser University, Canada. He has a background in computer mediated communications, audiovisual production, new media art and creative writing. His research develops new multimodal display technologies and forms, exploring novel form factors across different application contexts including gaming, immersive exhibitions, and simulations.