1st Edition

Interactive Storytelling Techniques for 21st Century Fiction

By Andrew Glassner Copyright 2004
528 Pages
by A K Peters/CRC Press

528 Pages
by A K Peters/CRC Press

528 Pages
by A K Peters/CRC Press

We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several... Read more
Part I: Introduction; 1: People, Stories, and Games; Part II: Story Structure; 2: Character; 3: Plot; 4: Story Technique; Part III: Game Structure; 5: Game Experience; 6: Rules and Scoring; 7: Gameplay; Part IV: Merging Stories and Games; 8: Structures; 9: Branching and Hypertext Narratives; 10: Common Pitfalls; 11: First Steps; Part V: Story Environments; 12: Story Environments; 13: Designing for Participation; 14: Experiments

Biography

Andrew Glassner

"First, this is a book that everybody who wants to make compelling games should read..." -Slashdot.org, October 2004