Interactive Storytelling for the Screen  book cover
SAVE
$8.99
1st Edition

Interactive Storytelling for the Screen




  • Available for pre-order. Item will ship after March 10, 2021
ISBN 9780367819972
March 10, 2021 Forthcoming by Routledge
232 Pages 42 B/W Illustrations

 
SAVE ~ $8.99
was $44.95
USD $35.96

Prices & shipping based on shipping country


Preview

Book Description

An invaluable collection of essays and interviews exploring the business of interactive storytelling, this highly accessible guide offers invaluable insight into an ever-evolving field that is utilising new spatial and interactive narrative forms to tell stories. This includes new media filmmaking and content creation, a huge variety of analog story world design, eXtended realities, game design, and VR design.

The book contains essays written by and interviews with working game designers, producers, 360-degree filmmakers, immersive theatre creators and media professors, exploring the business side of interactive storytelling - where art meets business. Contributors to this book will share their perspectives on how to break into the field; how to develop, nurture, and navigate business relationships; expectations in terms of business etiquette; strategies for contending with the emotional highs and lows of interactive storytelling; how to do creative work under pressure; the realities of working with partners in the field of new media narrative design; prepping for prototyping; writing analog and digital; and more.

This is an idea resource for students of filmmaking, screenwriting, media studies, RTVF, game design, VR and AR design, theatre, and journalism that are interested in navigating a career pathway in the exciting field of interactive storytelling.

Table of Contents

FOREWORD
ACKNOWLEDGMENTS

INTRODUCTION

CHAPTER 1: GETTING STARTED

WE ARE BUILDING A BRIDGE AS WE’RE WALKING ACROSS IT

By Ingrid Kopp

NARRATIVE DESIGN: A WINDING PATH, A WILD ADVENTURE

How to become a Game Designer

By Michael Yichao

AUGMENTED REALITY DESIGN

A brief How-To of Reality Creation

By Holden Holcombe

YOUR AUDIENCE IS WAITING

By Margaret Moser and Esjay Wonderly

 

PLAYING IMPROVISATIONAL THEATRE IN LOS ANGELES

By Josh Simpson

CHAPTER 2: STICKING IT OUT

NAVIGATING THE BUSINESS AS AN INDEPENDENT PRODUCER

By Lena Thiele

GOB SQUAD

Spaces are also Authors

with Sean Patten, Berit Stumpf, Sarah Thom, and Simon Will

TEACHING INTERACTIVE STORYTELLING AND GAME DESIGN

By Gundolf S. Freyermuth

THROUGH THE EYES OF

The Life and Practice of an Interactive Storyteller

By Paisley Smith

THE ARQIVE

Building a Digital Interactive Storytelling Platform for the LGBTQ+ Communities

By Cynthia Wang

CHAPTER 3: FINDING SUCCESS

SIXTY SECONDS YOU NEVER FORGET

Designing a Theme Park Ride

By Michael Rüger

THE EMPATHY MACHINE

Telling Stories with Virtual Reality

By Michael Grotenhof

SPACE AS INTERACTIVE STORY

By Yvette Granata

REAL MONEY IN IMMERSIVE EXPERIENCES

By Coline Delbare

SETTING UP A PLAY SHOP

By Yvette Murrell

CHAPTER 4: GETTING AHEAD

SIX DEGREES OF FREEDOM

By Liz Rosenthal

THROUGH THE DARKEST OF TIMES

Making a Digital Game about the Historical Resistance Against the Nazis

By Jörg Friedrich

STOP, COLLABORATE & LISTEN

By Zachary Vernon

BUILDING A TRANSMEDIA WORLD INSPIRED BY SCIENCE

By Amanda Tasse

INTERACTIVE STORYTELLING: FROM ANALOG TO DIGITAL

A Review of Contemporary Case Studies

By Carman Ng

 

CHAPTER 5: STARTING AGAIN

FLATGAMES

Videogame Zinesters and their Autobiographical Story Worlds

By Lee Tusman

QUEER TIME, PRODUCTIVITY, AND FAILURE IN INTERACTIVE MEDIA

By Lark Alder

ANY GIVEN MOMENT

Developing a Shared Language in Multidisciplinary Collaborations

By Carlin Wing and John Dietrich

ACTIVISM AND INTERACTIVE STORYTELLING

By Grayson Earle

COLLECTIVE WISDOM

By Katerina Cizek

CONCLUSION

ABOUT THE EDITORS

INDEX

...
View More

Editor(s)

Biography

Sylke Rene Meyer is a writer, director, media artist, performer, educator, and co-founder of the performance group Studio206 in Berlin (2007), extended in LA (2019). In 2018, she also co-founded the performance group ‘Family Room Collective’ in Los Angeles. She is a Professor of Creative Writing, and Director of the Institute for Interactive Arts, Research, and Technology at California State University in Los Angeles.

Gustavo Aldana is a musician, media artist, and educator. Their projects have involved the combination of electronic music, interactive visuals, and the creative use and manipulation of myriad forms of digital media as forms of resistance. They are a graduate student in Television, Film, and Media Studies at California State University, Los Angeles.

Reviews

"A fascinating set of essays that cover the gamut of interactive storytelling. With a focus on underrepresented perspectives and alternate approaches, it really expands the understanding of what interactive storytelling can be."
David Tarleton, Director of Graduate Cinema and Television Programs, Columbia College Chicago

"PERFORM: Interactive Storytelling for the Screen is a treasure trove of resources for interactive and immersive creators. The essays range from the theoretical to the practical. This is a tool that belongs in the arsenal of every creator in the field."
John Bucher, PhD, Author, Storytelling for Virtual Reality