1st Edition

Interactive Storytelling for the Screen

Edited By Sylke Rene Meyer Copyright 2021
    244 Pages 42 B/W Illustrations
    by Routledge

    244 Pages 42 B/W Illustrations
    by Routledge

    An invaluable collection of essays and interviews exploring the business of interactive storytelling, this highly accessible guide offers invaluable insight into an ever-evolving field that is utilizing new spatial and interactive narrative forms to tell stories. This includes new media filmmaking and content creation, a huge variety of analog story world design, eXtended realities, game design, and virtual reality (VR) design.

    The book contains essays written by and interviews with working game designers, producers, 360-degree filmmakers, immersive theatre creators, and media professors, exploring the business side of interactive storytelling – where art meets business. Contributors to this book share their perspectives on how to break into the field; how to develop, nurture, and navigate business relationships; expectations in terms of business etiquette; strategies for contending with the emotional highs and lows of interactive storytelling; how to do creative work under pressure; the realities of working with partners in the field of new media narrative design; prepping for prototyping; writing analog and digital.

    This is an ideal resource for students of filmmaking, screenwriting, media studies, RTVF, game design, VR and AR design, theater, and journalism who are interested in navigating a career pathway in the exciting field of interactive storytelling.

    FOREWORD
    ACKNOWLEDGMENTS

    INTRODUCTION

    CHAPTER 1: GETTING STARTED

    WE ARE BUILDING A BRIDGE AS WE’RE WALKING ACROSS IT

    By Ingrid Kopp

    NARRATIVE DESIGN: A WINDING PATH, A WILD ADVENTURE

    How to become a Game Designer

    By Michael Yichao

    AUGMENTED REALITY DESIGN

    A brief How-To of Reality Creation

    By Holden Holcombe

    YOUR AUDIENCE IS WAITING

    By Margaret Moser and Esjay Wonderly

     

    PLAYING IMPROVISATIONAL THEATRE IN LOS ANGELES

    By Josh Simpson

    CHAPTER 2: STICKING IT OUT

    NAVIGATING THE BUSINESS AS AN INDEPENDENT PRODUCER

    By Lena Thiele

    GOB SQUAD

    Spaces are also Authors

    with Sean Patten, Berit Stumpf, Sarah Thom, and Simon Will

    TEACHING INTERACTIVE STORYTELLING AND GAME DESIGN

    By Gundolf S. Freyermuth

    THROUGH THE EYES OF

    The Life and Practice of an Interactive Storyteller

    By Paisley Smith

    THE ARQIVE

    Building a Digital Interactive Storytelling Platform for the LGBTQ+ Communities

    By Cynthia Wang

    CHAPTER 3: FINDING SUCCESS

    SIXTY SECONDS YOU NEVER FORGET

    Designing a Theme Park Ride

    By Michael Rüger

    THE EMPATHY MACHINE

    Telling Stories with Virtual Reality

    By Michael Grotenhof

    SPACE AS INTERACTIVE STORY

    By Yvette Granata

    REAL MONEY IN IMMERSIVE EXPERIENCES

    By Coline Delbare

    SETTING UP A PLAY SHOP

    By Yvette Murrell

    CHAPTER 4: GETTING AHEAD

    SIX DEGREES OF FREEDOM

    By Liz Rosenthal

    THROUGH THE DARKEST OF TIMES

    Making a Digital Game about the Historical Resistance Against the Nazis

    By Jörg Friedrich

    STOP, COLLABORATE & LISTEN

    By Zachary Vernon

    BUILDING A TRANSMEDIA WORLD INSPIRED BY SCIENCE

    By Amanda Tasse

    INTERACTIVE STORYTELLING: FROM ANALOG TO DIGITAL

    A Review of Contemporary Case Studies

    By Carman Ng

     

    CHAPTER 5: STARTING AGAIN

    FLATGAMES

    Videogame Zinesters and their Autobiographical Story Worlds

    By Lee Tusman

    QUEER TIME, PRODUCTIVITY, AND FAILURE IN INTERACTIVE MEDIA

    By Lark Alder

    ANY GIVEN MOMENT

    Developing a Shared Language in Multidisciplinary Collaborations

    By Carlin Wing and John Dietrich

    ACTIVISM AND INTERACTIVE STORYTELLING

    By Grayson Earle

    COLLECTIVE WISDOM

    By Katerina Cizek

    CONCLUSION

    ABOUT THE EDITORS

    INDEX

    Biography

    Sylke Rene Meyer is a writer, director, media artist, performer, educator, and co-founder of the performance group Studio206 in Berlin (2007), extended in LA (2019). In 2018, she also co-founded the performance group "Family Room Collective" in Los Angeles. She is a Professor of Creative Writing and the Director of the Institute for Interactive Arts, Research, and Technology at California State University in Los Angeles.

    Gustavo Aldana is a musician, media artist, and educator. Their projects have involved the combination of electronic music, interactive visuals, and the creative use and manipulation of myriad forms of digital media as forms of resistance. They are a graduate student in Television, Film, and Media Studies at California State University, Los Angeles.

    "A fascinating set of essays that cover the gamut of interactive storytelling. With a focus on underrepresented perspectives and alternate approaches, it really expands the understanding of what interactive storytelling can be."
    David Tarleton, Director of Graduate Cinema and Television Programs, Columbia College Chicago

    "PERFORM: Interactive Storytelling for the Screen is a treasure trove of resources for interactive and immersive creators. The essays range from the theoretical to the practical. This is a tool that belongs in the arsenal of every creator in the field."
    John Bucher, PhD, Author, Storytelling for Virtual Reality