1st Edition

Japanese Culture Through Videogames

By Rachael Hutchinson Copyright 2019
306 Pages
by Routledge

306 Pages
by Routledge

306 Pages
by Routledge

Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy... Read more

Introduction  Part 1: Japanese culture as playable object  1. Katamari Damacy: nostalgia and kitsch  2. Packaging the Past in Ōkami  3. Japan and its Others in fighting games  Part 2: Ideology and critique in Japanese games  4. Absentee parents in the JRPG  5. Nuclear discourse in Final Fantasy  6. Bioethics meets nuclear crisis  Part 3: History, memory, and re-imagining war  7. An uncomfortable genre: the Japanese war game  8. Hiroshima and violence in Metal Gear Solid  9. The colonial legacy  Conclusions

Biography

Rachael Hutchinson is Associate Professor of Japanese Studies at the University of Delaware, USA. Her publications include Nagai Kafu’s Occidentalism: Defining the Japanese Self (2011) and Negotiating Censorship in Modern Japan (2013).