Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide  book cover
1st Edition

Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide

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ISBN 9781630571801
Published September 11, 2018 by SDC Publications
1250 Pages

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Book Description

Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels.

The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more.

Table of Contents

Part 1: Getting Started with Autodesk 3ds Max 2019 

1. Exploring the Interface 

2. Controlling and Configuring the Viewports 

3. Working with Files, Importing and Exporting 

4. Setting Preferences 

Part 2: Manipulating Objects 

5. Creating and Editing Primitive Objects 

6. Selecting Objects and Using Layers 

7. Transforming Objects, Pivoting, Aligning, and Snapping 

8. Cloning Objects and Creating Object Arrays 

9. Grouping, Linking and Parenting Objects 

10. Organizing Scenes with Containers, XRefs and the Schematic View  

Part 3: Modeling 3D Assets  

11. Accessing Subobjects and Modifiers and Using the Modifier Stack 

12. Drawing and Editing 2D Splines and Shapes  

13. Modeling with Polygons  

14. Using the Graphite Modeling Tools and Painting with Objects 

15. Working with Compound Objects 

16. Deforming Surfaces and Using the Mesh Modifiers 

Part 4: Applying Materials and Textures 

17. Creating and Applying Standard Materials with the Slate Material Editor 

18. Adding Material Details with Maps 

19. Using Specialized Material Types 

20. Creating Compound Materials and Using Material Modifiers  

21. Creating Shaders in the ShaderFX Editor  

22. Unwrapping UVs and Mapping Textures 

23. Painting in the Viewport Canvas and Rendering Surface Maps 

24. Creating Baked Textures and Normal Maps  

Part 5: Working with Cameras and Lighting 

25. Configuring and Aiming Cameras 

26. Using Lights and Basic Lighting Techniques 

27. Positioning the Sun and Setting the Lighting Environment  

28. Working with Advanced Lighting, Light Tracing, and Radiosity 

Part 6: Rendering a Scene 

29. Rendering a Scene and Enabling Quicksilver 

30. Managing Render States 

31. Batch and Network Rendering  

32. Rendering with ART, mental ray and iray 

33. Compositing with Render Elements and the Video Post Interface 

Part 7: Animating Objects and Scenes  

34. Understanding Animation and Keyframes 

35. Animating with Constraints and Simple Controllers 

36. Exploring the Complex Controllers 

37. Using Animation Layers and Animation Modifiers  

38. Wiring Parameters 

39. Editing Animation Curves in the Track View 

Part 8: Working with Characters 

40. Understanding Rigging, Kinematics and Working with Bones 

41. Skinning Characters 

42. Animating Characters with CAT 

43. Creating Crowds and using Populate  

Part 9: Adding Special Effects 

44. Creating Particles and Particle Flow 

45. Using Space Warps 

46. Using Atmospheric and Render Effects 

47. Creating Volume Light Effects 

48. Adding Lens Effects  

Part 10: Using Dynamic Animation Systems 

49. Simulating Physics-Based Motion with MassFX 

50. Working with Hair and Cloth  

Part 11: Extending 3ds Max 

51. Customizing the Interface 

52. Creating Procedural Content with Max Creation Graphs 

53. Automating with MAXScript 

54. Expanding Max with Third-Party Plug-Ins

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Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and web titles, including 14 editions of the 3ds Max Bible