Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide  book cover
1st Edition

Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide

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ISBN 9781630573348
Published August 7, 2020 by SDC Publications
1312 Pages

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Book Description

Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels.

The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.

Table of Contents

Part I: Getting Started with Autodesk 3ds Max 2021

1. Exploring the Interface

2. Controlling and Configuring the Viewports

3. Working with Files, Importing and Exporting

4. Setting Preferences

Part II: Manipulating Objects

5. Creating and Editing Primitive Objects

6. Selecting Objects and Using Layers

7. Transforming Objects, Pivoting, Aligning, and Snapping

8. Cloning Objects and Creating Object Arrays

9. Grouping, Linking and Parenting Objects

10. Organizing Scenes with Containers, XRefs and the Schematic View

Part III: Modeling 3D Assets

11. Accessing Subobjects and Modifiers and Using the Modifier Stack

12. Drawing and Editing 2D Splines and Shapes

13. Modeling with Polygons

14. Using the Graphite Modeling Tools and Painting with Objects

15. Working with Compound Objects

16. Deforming Surfaces and Using the Mesh Modifiers

Part IV: Applying Materials and Textures

17. Creating and Applying Standard Materials with the Slate Material Editor

18. Adding Material Details with Maps

19. Using Specialized Material Types

20. Creating Compound Materials and Using Material Modifiers

21. Creating Shaders in the ShaderFX Editor

22. Unwrapping UVs and Mapping Textures

23. Painting in the Viewport Canvas and Rendering Surface Maps

24. Creating Baked Textures and Normal Maps

Part V: Working with Cameras and Lighting

25. Configuring and Aiming Cameras

26. Using Lights and Basic Lighting Techniques

27. Positioning the Sun and Setting the Lighting Environment

28. Working with Advanced Lighting, Light Tracing, and Radiosity

Part VI: Rendering a Scene

29. Rendering a Scene and Enabling Quicksilver

30. Managing Render States

31. Batch and Network Rendering

32. Rendering with ART, mental ray and iray

33. Compositing with Render Elements and the Video Post Interface

Part VII: Animating Objects and Scenes

34. Understanding Animation and Keyframes

35. Animating with Constraints and Simple Controllers

36. Exploring the Complex Controllers

37. Using Animation Layers and Animation Modifiers

38. Wiring Parameters

39. Editing Animation Curves in the Track View

Part VIII: Working with Characters

40. Understanding Rigging, Kinematics and Working with Bones

41. Skinning Characters

42. Animating Characters with CAT

43. Creating Crowds and using Populate

Part IX: Adding Special Effects

44. Creating Particles and Particle Flow

45. Using Space Warps

46. Using Atmospheric and Render Effects

47. Creating Volume Light Effects

48. Adding Lens Effects

Part X: Using Dynamic Animation Systems

49. Simulating Physics-Based Motion with MassFX

50. Working with Hair and Cloth

Part XI: Extending 3ds Max

51. Creating Fluid Simulations

52. Customizing the Interface

53. Creating Procedural Content with Max Creation Graphs

54. Exploring 3ds Max Interactive

55. Automating with MAXScript

56. Expanding Max with Third-Party Plug-Ins


Appendix A: What's New with Autodesk 3ds Max 2021

Appendix B: Installing and Configuring Autodesk 3ds Max 2021

Appendix C: Keyboard Shortcuts

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Kelly L. Murdock