1st Edition

Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide

By Kelly L. Murdock Copyright 2020
    1312 Pages
    by SDC Publications

    Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels.

    The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.

    Part I: Getting Started with Autodesk 3ds Max 2021

    1. Exploring the Interface

    2. Controlling and Configuring the Viewports

    3. Working with Files, Importing and Exporting

    4. Setting Preferences

    Part II: Manipulating Objects

    5. Creating and Editing Primitive Objects

    6. Selecting Objects and Using Layers

    7. Transforming Objects, Pivoting, Aligning, and Snapping

    8. Cloning Objects and Creating Object Arrays

    9. Grouping, Linking and Parenting Objects

    10. Organizing Scenes with Containers, XRefs and the Schematic View

    Part III: Modeling 3D Assets

    11. Accessing Subobjects and Modifiers and Using the Modifier Stack

    12. Drawing and Editing 2D Splines and Shapes

    13. Modeling with Polygons

    14. Using the Graphite Modeling Tools and Painting with Objects

    15. Working with Compound Objects

    16. Deforming Surfaces and Using the Mesh Modifiers

    Part IV: Applying Materials and Textures

    17. Creating and Applying Standard Materials with the Slate Material Editor

    18. Adding Material Details with Maps

    19. Using Specialized Material Types

    20. Creating Compound Materials and Using Material Modifiers

    21. Creating Shaders in the ShaderFX Editor

    22. Unwrapping UVs and Mapping Textures

    23. Painting in the Viewport Canvas and Rendering Surface Maps

    24. Creating Baked Textures and Normal Maps

    Part V: Working with Cameras and Lighting

    25. Configuring and Aiming Cameras

    26. Using Lights and Basic Lighting Techniques

    27. Positioning the Sun and Setting the Lighting Environment

    28. Working with Advanced Lighting, Light Tracing, and Radiosity

    Part VI: Rendering a Scene

    29. Rendering a Scene and Enabling Quicksilver

    30. Managing Render States

    31. Batch and Network Rendering

    32. Rendering with ART, mental ray and iray

    33. Compositing with Render Elements and the Video Post Interface

    Part VII: Animating Objects and Scenes

    34. Understanding Animation and Keyframes

    35. Animating with Constraints and Simple Controllers

    36. Exploring the Complex Controllers

    37. Using Animation Layers and Animation Modifiers

    38. Wiring Parameters

    39. Editing Animation Curves in the Track View

    Part VIII: Working with Characters

    40. Understanding Rigging, Kinematics and Working with Bones

    41. Skinning Characters

    42. Animating Characters with CAT

    43. Creating Crowds and using Populate

    Part IX: Adding Special Effects

    44. Creating Particles and Particle Flow

    45. Using Space Warps

    46. Using Atmospheric and Render Effects

    47. Creating Volume Light Effects

    48. Adding Lens Effects

    Part X: Using Dynamic Animation Systems

    49. Simulating Physics-Based Motion with MassFX

    50. Working with Hair and Cloth

    Part XI: Extending 3ds Max

    51. Creating Fluid Simulations

    52. Customizing the Interface

    53. Creating Procedural Content with Max Creation Graphs

    54. Exploring 3ds Max Interactive

    55. Automating with MAXScript

    56. Expanding Max with Third-Party Plug-Ins

    Appendixes

    Appendix A: What's New with Autodesk 3ds Max 2021

    Appendix B: Installing and Configuring Autodesk 3ds Max 2021

    Appendix C: Keyboard Shortcuts

    Biography

    Kelly L. Murdock