Learning Autodesk 3ds Max 2010 Foundation for Games  book cover
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Learning Autodesk 3ds Max 2010 Foundation for Games



ISBN 9780080957067
Published November 12, 2012 by Routledge
352 Pages

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Book Description

3ds Max XXXX: presently under NDA.

Learning 3ds Max XXXX Foundation is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering.

Autodesk will be contributing assets (models and images) from high-profile studios. The DVD will include: 30-day trial of Max XXXX, bonus short films, demos, hotkey reference, free models from turbosquid.

Table of Contents

Autodesk 3ds Max | Foundation | Table of Contents

Project 1
Lesson 1 Primitives
Lesson 2 Adding Details
Lesson 3 Materials and Texture Maps
Lesson 4 Animation Basics
Lesson 5 Working with Autodesk 3ds Max
Project 2
Lesson 6 Editable Poly Modeling
Lesson 7 Adding Details
Lesson 8 Creating a Skeleton
Lesson 9 Skinning
Lesson 10 Morph Targets
Project 3
Lesson 11 Materials
Lesson 12 Maps
Lesson 13 Unwrapping UVs
Lesson 14 Texturing the Character
Project 4
Lesson 15 Walk Cycle
Lesson 16 More Animation
Lesson 17 Motion Capture
Lesson 18 Motion Mixer
Project 5
Lesson 19 The Camera
Lesson 20 Basic Lighting
Lesson 21 mental ray
Lesson 22 - Rendering

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Author(s)

Biography

Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: from film and television visual effects, color grading and editing to animation, game development, web/interactive, and design visualization. Autodesk Media and Entertainment is based in Montreal, Quebec, Canada.

Reviews

"It is an excellent text... I have been campaigning to the publishers for years to include colour images in their 3D training texts. They have always said it was too expensive. The difference with this Autodesk text is that they did it right."

James Graham
Associate Professor
Department of New Media
Faculty of Fine Arts
University of Lethbridge
Lethbridge, Alberta
Canada