Learning Music Theory with Logic, Max, and Finale is a groundbreaking resource that bridges the gap between music theory teaching and the world of music software programs. Focusing on three key programs—the Digital Audio Workstation (DAW) Logic, the Audio Programming Language (APL) Max, and the music-printing program Finale—this book shows how they can be used together to learn music theory. It provides an introduction to core music theory concepts and shows how to develop programming skills alongside music theory skills.
Software tools form an essential part of the modern musical environment; laptop musicians today can harness incredibly powerful tools to create, record, and manipulate sounds. Yet these programs on their own don’t provide musicians with an understanding of music notation and structures, while traditional music theory teaching doesn’t fully engage with technological capabilities. With clear and practical applications, this book demonstrates how to use DAWs, APLs, and music-printing programs to create interactive resources for learning the mechanics behind how music works.
Offering an innovative approach to the learning and teaching of music theory in the context of diverse musical genres, this volume provides game-changing ideas for educators, practicing musicians, and students of music.
The author's website at http://www.geoffreykidde.com includes downloadable apps that support this book.
Table of Contents
Chapter 1. Rhythm: Tempo, Meter, Durations
Chapter 2. Rhythm: Loops and Advanced Rhythm
Chapter 3. Pitch, Intervals, Scales
Chapter 4. Triads
Chapter 5. Seventh Chords and Extensions, Chord Patterns
Chapter 6. Melody
Chapter 7. Harmonic Progressions
Chapter 8. Chromatic Harmony
Chapter 9. Chromatic Music
Chapter 10. Sound and Music Theory
Geoffrey Kidde is Professor of Music at Manhattanville College.