2nd Edition

Learning Video Game Design on the Tabletop

By Ethan Ham Copyright 2025
366 Pages 131 Color & 17 B/W Illustrations
by CRC Press

366 Pages 131 Color & 17 B/W Illustrations
by CRC Press

366 Pages 131 Color & 17 B/W Illustrations
by CRC Press

Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Learning Video Game Design on the Tabletop guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create.... Read more

1.        Getting Started

2.        Diving In

3.        Foundations

4.        Choices

5.        Stories

6.        Chance

7.        Structure

8.        Playtesting Tabletop Games

9.        Balance

10.     Economies

11.     Turns, Ticks, & Time

12.     Designing Autonomy

13.     Prototyping Video Games

 

End of the Book Materials

Ludography

Bibliography

Index

Biography

Ethan Ham has 11 years experience in the computer game and media industry as a game designer, programmer, and producer. He has helped develop games that have garnered numerous awards including E3 Game Critic "Best Simulation Game," the Academic of Interactive Arts & Sciences "Best Massively Multiplayer Game," and Game Industry News "Online Game of the Year." In addition to his ongoing work developing and writing about games, Ethan is professor of game design and the Interim Dean for the Slane College of Communications & Fine Arts at Bradley University in Peoria, Illinois.