1. Getting Started
2. Diving In
3. Foundations
4. Choices
5. Stories
6. Chance
7. Structure
8. Playtesting Tabletop Games
9. Balance
10. Economies
11. Turns, Ticks, & Time
12. Designing Autonomy
13. Prototyping Video Games
End of the Book Materials
Ludography
Bibliography
Index
Biography
Ethan Ham has 11 years experience in the computer game and media industry as a game designer, programmer, and producer. He has helped develop games that have garnered numerous awards including E3 Game Critic "Best Simulation Game," the Academic of Interactive Arts & Sciences "Best Massively Multiplayer Game," and Game Industry News "Online Game of the Year." In addition to his ongoing work developing and writing about games, Ethan is professor of game design and the Interim Dean for the Slane College of Communications & Fine Arts at Bradley University in Peoria, Illinois.






