Section i Patterns and Practice
chapter 1 ◾ On a History of Love and Affection Games 3
Lindsay D. Grace
chapter 2 ◾ On the Origin and Definition of Digital
Affection Games 29
Lindsay D. Grace
chapter 3 ◾ On Flirting Games and In-Game Flirts 47
Lindsay D. Grace
chapter 4 ◾ In the Mood for Love: Embodiment
and Intentionality in NPCs 61
Renata E. Ntelia
chapter 5 ◾ Would You Kindly Parent?:
Parenting, Caretaking, and Love in Games 91
Karen Schrier
vi ◾ Contents
Section ii Case Studies
chapter 6 ◾ The Restoration of Female Friendship in
Life is Strange and Night in the Woods 111
Stephanie Harkin
chapter 7 ◾ Over Her Dead Body: Love and Affection
in Japan Through Shadow of the Colossus 131
Miguel Cesar Rodo
chapter 8 ◾ Love Without Consequences: Ideology
of Romance Representation in Video Games.
Case Study of Dragon Age: Inquisition 157
Moyzhes Leonid
chapter 9 ◾ Innovative Origins, Playersexuality, &
Complex Inquisition: The Evolution of
Relationship Mechanics in Dragon Age 179
Alexandra M. Lucas
chapter 10 ◾ Designing Dating Games: (Re)Designing
the “Oldest Game” 189
Casey O’Donnell and Hermione Banger
Biography
Lindsay is Knight Chair of Interactive Media and an associate professor at the University of Miami School of Communication. He is Vice President for the Higher Education Video Game Alliance and the 2019 recipient of the Games for Change Vanguard award. Lindsay's is author of , Doing Things with Games, Social Impact through Design and more than 50 peer reviewed papers on games and related research.
He has given talks at the Game Developers Conference, SXSW, Games for Change Festival, the Online News Association, the Society for News Design, and many other industry events. He was the founding director of the American University Game Lab and Studio and the designer-developer behind several award winning games, including two affection games. He served as Vice President and on the board of directors for the Global Game Jam™ non-profit between 2014-2019. From 2009 to 2013 he was the Armstrong Professor at Miami University’s School of Art. Lindsay also served on the board for the Digital Games Research Association (DiGRA) between 2013-2015.






