1st Edition

Meaningful Game Design The Methodology and Psychology of Tabletop Games

By Devon Allcoat, Chris Evans Copyright 2024
206 Pages 65 Color & 4 B/W Illustrations
by CRC Press

206 Pages 65 Color & 4 B/W Illustrations
by CRC Press

206 Pages 65 Color & 4 B/W Illustrations
by CRC Press

This book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary mechanics, messages, and motivations of games that must be understood in order to build successful tabletop games, including serious educational games for teaching or training. Through a range of... Read more

Acknowledgements

About the Authors

Chapter 1 Introduction

Dr Devon Allcoat

Chapter 2 Serious Games

Chris Evans

Chapter 3 Psychology and Pedagogy

Dr Devon Allcoat

Chapter 4 Design Methodology

Chris Evans

Chapter 5 Accessibility

Dr Devon Allcoat

Chapter 6 Game Categories and Mechanics

Chris Evans

Chapter 7 Narrative

Dr Devon Allcoat

Chapter 8 Deconstructing a Game

Chris Evans

Chapter 9 Technology

Dr Devon Allcoat

Chapter 10 Visual Design

Kim Watts

Chapter 11 Prototyping and Playtesting

Dr Devon Allcoat

Chapter 12 Taking Your Game to Market

Chris Evans

Chapter 13 Evaluating and Writing about Your Serious Game

Dr Lauren Schrock

Chapter 14 Conclusion

Dr Devon Allcoat

References

Index

Biography

Dr Devon Allcoat completed her PhD in Psychology at the University of Warwick, in the United Kingdom. Her doctoral research explored the effects and applications of video games and virtual environments, particularly their cognitive effects and how they can be applied to education. In her current role at the University of Warwick she develops and teaches courses and modules in game design and development, whilst continuing with research projects on technology. She is an expert in game design, pedagogy, human-technology interaction, virtual reality, and mixed reality.

Chris Evans is the Head of Technology Enhanced Learning at Warwick Manufacturing Group at the University of Warwick. In this role he is responsible for the strategic development, coordination and implementation of technology enhanced learning policies and initiatives. With over 20 years’ experience within lecturing, teacher training, and technology enhanced learning, Chris has designed, implemented, and overseen numerous pedagogically driven game-based simulations within the tertiary learning sector. Chris also teaches game design at the University of Warwick and adopts a student centric, interactive, and highly innovative approach to teaching and learning.