1st Edition
Mechanical Creations in 3D A Practical Look into Complex and Technical Setups for Animation & VFX
TABLE OF CONTENTS
- Preface
- Acknowledgements
- About the Author
- Contributors
- CHAPTER 1: INTRODUCTION
- Chapter Overview
- Preparation
- Art and Science
- Principles
- Naming Conventions
- Layered Setups
- 3 Stage Asset Build (3SAB)
- Colors
- Companion Website
- Memory Refresh
- Summary
- CHAPTER 2: MODEL
- Conceptualization
- Reference
- Scribbles and Concepts
- Building the Model
- Technical Considerations
- Rough Blocking
- Refinement
- Polish
- Naming of the Steampunk Locomotive
- Memory Refresh
- Summary
- CHAPTER 3: RIGGING PREPARATIONS
- Model Breakdown
- Redundant Geometry Removal
- Setting the Scale
- Geometry and Wireframe Colors (Optional)
- Names, Names and Naming
- Creating the Geometry Hierarchy
- Resetting and Aligning Pivots
- Reset the Transforms
- Cleaning Up the Scene
- Setting the Display Layers (Layers Explorer)
- Memory Refresh
- Summary
- CHAPTER 4: COMMON RIGGING TECHNIQUES
- Hierarchies
- Skeletons
- Forward and Inverse Kinematics
- Skinning
- Constraints
- Controllers
- Interactive Viewport Controllers (Animation)
- On-Screen/On-Viewport Controllers (Animation)
- Reaction Controllers (Transform)
- General Controllers (Transform)
- Wire Parameters
- Custom Attributes
- Modifiers
- Pivots and Movable Pivots
- Memory Refresh
- Summary
- CHAPTER 5: BASE RIG
- ROOT Node
- Controller Group, Rigging Group, WIP Group
- BRANCH Nodes
- Component Breakdown
- Norah #1 – BRANCH
- The Bell
- The Bumper
- The Joiner
- The Valves
- Front and Rear Budge
- The Cogs
- Chains
- Pistons
- Wheels and Beams
- Side Pistons
- First Carriage Tubes/Hoses
- Norah #2 – BRANCH
- Bogie, Wheels and Joiners
- Chains and Suspension
- Tender and Fans
- Second Carriage Tubes/Hoses
- Norah #3 – BRANCH
- Frame and Joiners
- Front and Rear Budge
- Bomb
- Norah #4 – BRANCH
- Front/Rear Budge and Joiner
- Attaching the Geometry
- Adding the Controllers
- Memory Refresh
- Summary
- CHAPTER 6: ANIMATION AND AUTOMATION RIG – PART 1
- Norah – Carriage #1
- The Bell
- The Bumper
- The Joiner
- The Valves
- Front and Rear Budge
- The Engine
- Cogs
- Chains
- Pistons
- Wheels
- Beams
- Side Pistons
- Budge Wheels
- Memory Refresh
- Summary
- CHAPTER 7: ANIMATION AND AUTOMATION RIG – PART 2
- Norah – Carriage #2
- Tender
- Fans
- Suspension Rods
- Chains
- Tubes/Hoses
- Bogie
- Norah – Carriage #3
- The Frame (Main)
- Bomb
- Front and Rear Budge
- Wheels
- Norah – Carriage #4
- Linking Up
- The Cleanup Crew
- Hierarchies, Hiding and Locking
- Display Layers
- Display Tab
- Controller Cleaning
- Memory Refresh
- Summary
- CHAPTER 8: DEFORMATION RIG
- Automated Wheel Rotation
- Technically Accurate Chain Rigging
- Dynamic Rope and Wires
- Rumble and Vibration Controls
- Memory Refresh
- Summary
- CHAPTER 9: MORE MECHANICAL RIGGING
- Train Tracks
- Hydraulic Pistons
- Animating Pivot Points
- Soft Tire Rigging
- Memory Refresh
- Summary
- CHAPTER 10: CONCLUSION
- Resources and Included Rigs
- Norah – The Front Cover Render
- Memory Refresh is missing!
- What Next?
- A Quick Note
- Goodbye and Good Luck
Biography
An accomplished creative professional with experience in film, television, commercials, video games and augmented/virtual reality. Jones is a writer, producer and director, with a background in animation and visual effects where he has worked internationally for most of his career. His previous roles have included everything from Character TD/Animator to CG Supervisor and Production Manager to Head of 3D. He is a full member of the Writer’s Guild GB, a journal-published MBA graduate, and holds various speaking engagements, lectures and workshops throughout the year at various conferences and colleges worldwide.






