Metaprogramming GPUs with Sh: 1st Edition (Paperback) book cover

Metaprogramming GPUs with Sh

1st Edition

By Michael McCool, Stefanus Du Toit

A K Peters/CRC Press

308 pages

Purchasing Options:$ = USD
Paperback: 9781568812298
pub: 2004-08-02
SAVE ~$15.19
$75.95
$60.76
x
Hardback: 9781138428096
pub: 2019-10-02
SAVE ~$39.00
$195.00
$156.00
x
eBook (VitalSource) : 9781568816692
pub: 2009-12-01
from $36.48


FREE Standard Shipping!

Description

This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.

Reviews

" Gamasutra.com features an article this week about Sh, the new shader language, developed by Michael McCool and Stefanus Du Toit. Background information and a user's manual are published in their new book, ""Metaprogramming GPUs with Sh."" -Gamasutra.com, July 2004
Stefanus Du Toit, co-author of Metaprogramming GPUs with Sh is on this year's list of the top science and technology innovators under the age of 35. -MIT Technology Review , August 2008"

Table of Contents

List of Tables -- List of Listings -- Preface -- I Introduction -- II Reference -- III Engineering -- Bibliography -- Index.

About the Authors

McCool , Michael

Subject Categories

BISAC Subject Codes/Headings:
COM012000
COMPUTERS / Computer Graphics
COM012040
COMPUTERS / Programming / Games