First published in 1977, this volume was intended as a sourcebook for designers and attempts to specify the ingredients necessary to develop a design program rather than postulate a model program for which no consensus exists. As such it filled a void in the existing literature which seldom covered programming with much depth and provides technical aids to guide designers. The author attempts to integrate the pioneering contributions from others in order to identify the substance of programming for designers and represents a culling of the strategies and techniques from the social, behavioural and management sciences — building on the developing efforts of other disciplines.
Table of Contents
Preface; 1 Preconditions to Programming; The Roots of Programming The Program Design Problem Solving Collective Decisions: Group Processes Management by Objectives The Structure of a Program Notes and References; 2 Information Retrieval Methods; Prediction: How We Know What We Know How to Conduct Survey Research Applications of analysis and Evaluation Methods Analytic Methods of Information Retrieval Behavioural Mapping Comparison Methods Visual Preference Methods Checklists Summary Notes and References; 3 Methods of Transforming Design Information; Design Procedures and Methods Systematic Design Pattern Language The Activity Analysis The Performance Concept Building Performance System Morphological Approach Notes and References; 4 Applications of Programs; PAK (Planning Aid Kit) Computers in Architectural Programming Analytic Space Programming Learning Environments Program Participatory Games references; Conclusion; Bibliography; Index