Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the companion CD deliver first-hand experience with some of the core processes.
". provides a comprehensive motion capture foundation for 3D artists at any level of experience. It's well organized, interesting, and articulate… I'm making it required reading for our technical directors!" - Michael McCormick, co-Founder/director, Pendulum
". clearly explains the motion editing concepts and techniques one needs . a great resource for animators .." - Bill Lorton, senior software engineer, Giant Studios
"From the history of the technology to practical examples of how to plan for and work directly with the data, this book is an excellent resource .." - Demian Gordon, chairman, Motion Capture Society; motion capture supervisor, Sony Pictures, Imageworks
An overview and history of motion capture; Pre-production and pipeline; Cleaning and editing data; Data Application - Intro Level: Simplest pipeline ever!; Data Application - Intermediate Level: Composing and decomposing motions; Data Application - Advanced Level: Integrating data with character rigs; Hand Motion Capture; Facial Motion Capture; Mocap data and math