1st Edition

Moral Conversion and Video Games The Case of ‘Spec Ops. The Line’

By Frank G. Bosman Copyright 2026
126 Pages 9 B/W Illustrations
by Routledge

126 Pages 9 B/W Illustrations
by Routledge

Moral Conversion and Video Games is an in-depth exploration of Spec Ops: The Line , a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war. Disguised as a standard third-person shooter, the game gradually reveals a dark, self-critical narrative in which the player’s choices, though seemingly free, lead to... Read more

Introduction 

Part 1. Preliminaries

1. Video games: what they are

2. Moral conversion: being serious about games

3. Ethical gameplay: how morality and games interact

4. Anti-war video games: a paradox 

Part 2. Analysis

5. The story of Spec Ops: The Line

6. Breaking the player: complex modes of communication

7. Berating the player: the game’s self-criticism

8. The burning Madonna: theological ramifications

Conclusion

 

Index

Biography

Frank G. Bosman is Assistant Professor at Tilburg University, the Netherlands, and Research Fellow at the University of Free State, Bloemfontein, South Africa. Bosman is an international expert on video games, religion, and theology. In 2019, he published Gaming and the Divine: A New Systematic Theology of Video Games with Routledge.