1st Edition

Motion Design Toolkit Principles, Practice, and Techniques

By Austin Shaw, John Colette Copyright 2023
    284 Pages 154 Color Illustrations
    by Routledge

    284 Pages 154 Color Illustrations
    by Routledge

    This book offers a comprehensive overview of techniques, processes, and professional practices in the area of Motion Design, from fundamental building blocks of organizing time and space in production to managing workflow, budgets, and client relationships. The authors provide insight into the production process from concept through execution in areas as diverse as social media to large-scale projection mapping for events and festivals. Readers will learn through real-world examples, case studies, and interviews how to effectively use their skills in various areas of Motion Design. Industry professionals provide unique perspectives on different areas of Motion Design while showcasing their outstanding and inspiring work throughout. This is a valuable resource to students who aspire to work in a broad range of visual communication disciplines and expand their practice of Motion Design.

    FOREWORD

    Introduction

    CHAPTER 1: FOCUS AND FLOW

    Working with Space

    Working with Time

    Getting Started in Motion Design

    Designing Time & Space

    Creative Brief – Basic Transformations

    Professional Perspectives – Orion Tait

    CHAPTER 2: BETWEEN THE KEYFRAMES

    Keyframe Interpolation

    Spatial Interpolation

    Temporal Interpolation

    Graph Editor

    Creative Brief – Synesthesia

    Professional Perspectives – David Conklin

    CHAPTER 3: MAKSING, TYPE, & PROJECT STRUCTURES

    Masking

    Project Structure and Organization

    Prepping Assets

    Creative Brief – Animating Typography

    Professional Perspectives – Jordan Lyle

    CHAPTER 4: 2D CHARACTER RIGGING

    2D Rigging

    Parenting Hierarchies

    After Effects Compositions and Pre-Compositions

    Creative Brief – 2D Character Rigging

    Professional Perspectives – Wendy Eduarte Briceño

    CHAPTER 5: Z SPACE & VIRTUAL CAMERAS

    Z Space

    Virtual Cameras

    Multi-View Layouts

    Camera Movement

    Creative Brief – Stills in Motion

    Creative Brief – Juxtaposing Symbols

    Professional Perspectives – Ariel Costa (Blink my Brain)

    CHAPTER 6: PHSYICAL CAMERAS

    The Image Revolution

    Camera Basics

    Recording the Image: The Sensor

    The Image: Exposure and Lens Choice

    Camera Support

    Specialist Lenses

    Alternative Visions

    CHAPTER 7: EDITING FOR MOTION

    Editing

    Montage Editing: Meaning in Space / Meaning in Time

    Editing Elements: The Sequence and Continuity

    Editing Elements: The Sequence as Montage

    Spatial Editing

    Audio and Editing

    Audio Edits / Cuts

    Where and How to Edit

    CHAPTER 8: ANIMATION TECHNIQUES

    Early Optical Inventions

    Cel Animation

    12 Principles of Animation for Motion Designers

    Understanding Frame Rate

    Extending Frame-by-Frame Animation

    Stop Motion Animation

    Frame-by-Frame Techniques

    CHAPTER 9: COMPOSITING

    Compositing

    Alpha Channels

    Track Mattes

    Green Screen

    Blending

    Color Correction

    CHAPTER 10: MOTION DESIGN PRODUCTION

    Production

    Motion Tests

    Types of Motion Tests

    Boardomatics

    Animatics

    Rough Cuts

    Finishing

    Versioning

    Professional Perspectives – Boo Wong

    CHAPTER 11: AUDIO AND MOTION

    Creative Work with Sound

    Sound and Image Hierarchies

    The Aura of Sound

    The Material of Sound

    Recording Sound

    Editing and Using Sound

    Creative Brief – Everyday Sounds and Images

    Professional Perspectives – Mitch Paone

    CHAPTER 12: MOTION DESIGN SYSTEMS

    Production Systems

    Software Systems

    Design Systems

    Media Systems

    CHAPTER 13: PROJECTION MAPPING AND IMMERSIVE MEDIA

    The Space Around Us

    Projection, Screen, Surface

    The Projection Workflow

    Expanding the Canvas

    Scanning the Real World

    Fulldome and Immersive Cinema Production

    CHAPTER 14: PROFESSIONAL PRACTICES

    Hard Skills and Soft Skills

    Demo Reel

    Web Presence

    Interviewing

    Culture

    Professional Perspectives – Peter Pak

    CHAPTER 15: BUSINESS TOOLS

    Scope

    Specification

    Design

    Client Liaison

    Production: Build

    Production Schedules

    Shot and Asset Lists

    Delivery: Implement, Review, and Maintain

    Tracking Milestones

    Contracts and Agreements

    Copyright, Intellectual Property and Work for Hire

    The Freelance Incentive

    The Hold System

    Professional Perspetives – Erin Sarofsky

    Biography

    Austin Shaw is an assistant professor of design at Western Washington University. Previously, he taught at the Savannah College of Art and Design in Savannah, Georgia, where he was a professor in the motion media department for ten years, and at the School of Visual Arts in New York City for three years. For nearly 20 years, and in tandem with teaching, Austin has worked as a motion designer for clients including Target, Ferrari, FedEx, McGraw-Hill, Ralph Lauren, and VH1, and as a creative director, designer, and animator for companies such as Superfad, Digital Kitchen, Brand New School, and Curious Pictures.

    John Colette is a professor of Motion Media Design at the Savannah College of Art and Design in Savannah, Georgia, where he previously served as department chair. As a professor, he has led collaborative industry research projects for external clients such as BMW Technology Group in Silicon Valley, Samsung, Microsoft, and Adobe Systems.