1st Edition
Music and Remediated Storytelling: The Convergence and Divergence of Music in Video Games and Film
List of figures
List of music examples
List of tables
List of contributors
Foreword
Introduction: Music, video games, film, and remediation
Richard J. Anatone and Andrew S. Powell
Part 1 A larger view of the ludic/filmic narrative continuum
1. Playing with musical meaning: ludic leitmotifs in the role-playing game
Richard J. Anatone
2. Minding the Fantastical Gap at Crime Scenes in Batman: Arkham Knight (2015)
William R. Ayers and Enoch Jacobus
3. Beyond the themes: Star Wars Jedi: Fallen Order (2019) and the sounds of the Star Wars galaxy
Wesley J. Bradford
4. Traversing Two Worlds: Transmedial Narratology and Intertextual Associativity in Ni no Kuni
Thomas B. Yee
Part 2 Strains of nostalgia
5. ‘Sing them a pretty song by pressing the B-button!’: singing as female agency in Disney Princess video games
Maria Behrendt
6. Video game becomes reality: Frogger, Seinfeld, and musical nostalgia
Nathan Fleshner
7. The adaptation of Akira Yamaoka’s music from the Silent Hill series (1999-2004) in Christophe Gans’s Silent Hill (2006)
James Denis McGlynn
Part 3 Blurring the lines of distinction
8. A middleground in Middle Earth? Intermediality in The Lord of the Rings
Andrew S. Powell
9. Scoring the transmedial franchise: Music in How to Drain Your Dragon’s non-AAA video games
William Farmer
10. Diffusive sound worlds: interactive films at the nexus of film and game audio
Sara Bowden
Index
Biography
Richard J. Anatone is Professor of Music Theory and Coordinator of Applied Music at Prince George’s Community College in Largo, MD.
Andrew S. Powell is Lecturer of Music Theory and Skills at Auburn University.






