A detailed look at the roles narrative designers (writers) play in the game industry, from the point of view of a game design educator and 35-year industry veteran. The work narrative designers and game designers perform on games is presented along with practical advice on how to break into the game industry as either a writer or designer. Templates and detailed instructions are given for readers to create a portfolio of work that could lead to a job in the game industry.
• An intimate look at the workings of AAA game development teams from someone who has spent decades embedded on these teams at several well-known companies.
• An insider’s look at the game industry, including detailed advice on breaking into the industry.
• Detailed instructions for creating a portfolio to demonstrate both narrative design and game design skills to prospective employers
• Lessons and exercises to help students learn narrative design and game design skills.
• For college instructors, this book serves as a how-to guide for teaching classes in both narrative design and game design.
CHAPTER 1: What is Narrative Design?; CHAPTER 2: Story in Games; CHAPTER 3: What is Game Design?; CHAPTER 4: Game Development as a Craft; CHAPTER 5: The Idea is Everything…and Nothing; CHAPTER 6: The Player’s the Thing; CHAPTER 7: The Team’s the Thing Too; CHAPTER 8: Game Genres and Their Players; CHAPTER 9: The Game Development Process; CHAPTER 10: Writing and Design for Analog Games; CHAPTER 11: Writing Advice; CHAPTER 12: Teaching Narrative Design and Game Design: CHAPTER 13: Exercises / Assignments; CHAPTER 14: Career Opportunities