Narrative Design: The Craft of Writing for Games, 1st Edition (Paperback) book cover

Narrative Design

The Craft of Writing for Games, 1st Edition

By Michael Breault

CRC Press

192 pages

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Paperback: 9780367191528
pub: 2020-05-22
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Description

A detailed look at the roles narrative designers (writers) play in the game industry, from the point of view of a game design educator and 35-year industry veteran. The work narrative designers and game designers perform on games is presented along with practical advice on how to break into the game industry as either a writer or designer. Templates and detailed instructions are given for readers to create a portfolio of work that could lead to a job in the game industry.

Key Features

• An intimate look at the workings of AAA game development teams from someone who has spent decades embedded on these teams at several well-known companies.

• An insider’s look at the game industry, including detailed advice on breaking into the industry.

• Detailed instructions for creating a portfolio to demonstrate both narrative design and game design skills to prospective employers

• Lessons and exercises to help students learn narrative design and game design skills.

• For college instructors, this book serves as a how-to guide for teaching classes in both narrative design and game design.

Table of Contents

CHAPTER 1: What is Narrative Design?; CHAPTER 2: Story in Games; CHAPTER 3: What is Game Design?; CHAPTER 4: Game Development as a Craft; CHAPTER 5: The Idea is Everything…and Nothing; CHAPTER 6: The Player’s the Thing; CHAPTER 7: The Team’s the Thing Too; CHAPTER 8: Game Genres and Their Players; CHAPTER 9: The Game Development Process; CHAPTER 10: Writing and Design for Analog Games; CHAPTER 11: Writing Advice; CHAPTER 12: Teaching Narrative Design and Game Design: CHAPTER 13: Exercises / Assignments; CHAPTER 14: Career Opportunities

About the Author

Michael Breault is a 35-year industry veteran who has worked on just over 130 games. Much of his work in the game industry has been as a writer or narrative designer (the rest has been as a game designer). For the last few years, he has been teaching narrative design and game design at several universities, currently at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers do every day while developing games, providing students with a real-world view of the work they will be doing as writers and designers in the game industry.

Subject Categories

BISAC Subject Codes/Headings:
COM012040
COMPUTERS / Programming / Games