1st Edition

Narrative Design for Mobile and Live Games

By Valentina Tamer Copyright 2024
    256 Pages 17 B/W Illustrations
    by CRC Press

    256 Pages 17 B/W Illustrations
    by CRC Press

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    This is a comprehensive guidebook for long-term storytelling in mobile games and games-as-a-service (aka live games). The book formalizes creative techniques of game writing and narrative design for a platform (and revenue model) that has shown drastic growth and changes over the past few years. The unique challenges of mobile games and live games are also increasingly relevant across the whole games industry. With hybrid consoles like the Nintendo Switch, cloud gaming and cross-platform titles, the lines between mobile and console have begun to blur. Additionally, many games now offer live support to extend player engagement.

    The book starts with an introduction to narrative design and the world of mobile games, followed by a deep dive into open-ended and seasonal storytelling. Besides the creative aspect of development, it covers areas of production like documentation, collaboration, and monetization. To illustrate its solutions, it uses examples from video games and other media, specifically screenwriting for TV shows.

    This book will be of great interest to all game narrative and writing professionals working on mobile and live games.

    PART I: INTRODUCTION

     

    Introduction

     

    Chapter 1 What is Narrative Design?

    Chapter 2 An Overview of Narrative Design

    Chapter 3 Why does Narrative Design matter?

     

    PART II: INTERACTIVE STORYTELLING

     

    Chapter 4 Introduction to Interactive Storytelling

    Chapter 5 Interactive Storytelling Structures

    Chapter 6 Open-Ended Storytelling Structures

               

    PART III: LIVE GAME STORYTELLING

     

    Chapter 7 Introduction to Mobile Game Storytelling

    Chapter 8 Introduction to Live Game Storytelling

    Chapter 9 Learning from Other Media

    Chapter 10 Building the Narrative Foundation

    Chapter 11 Narrative Tools

    Chapter 12 Planning Your Seasons

    Chapter 13 Writing a Season’s Plot

    Chapter 14 Keeping a Long-running Story Interesting

    Chapter 15 Best Practices

    PART IV: BEYOND A GAMES STORY

     

    Chapter 16 Transmedia Storytelling

    Chapter 17 Narrative Monetization

     

    PART V: CONCLUSION

     

    Conclusion

    Biography

    Valentina "Val" Tamer is a narrative designer and game writer with several years of experience in the games industry, throughout which she’s crafted engaging stories for a wide range of videogames, from mobile games to narrative adventures. Val is currently working as Senior Narrative Designer for Ubisoft Paris Mobile.