© 2018 – Routledge
This book explores the new and varied artistic and performative projects that have developed since the onset of the smart phone. The author examines how mobile devices are used in performative and video artworks for participatory, or interactive, visual works and performances. She discusses the key and compelling works within digital art and performance that use the mobile media tools, as well as fast developing wearable technology, to create a new medium for expression. The focus is on the new affordances that have been made through the exponential technological development of mobile technologies, and the changing landscape of art and performance practices in response to this development.
Part One: Mobile Media Theory Part Two: Mobile Art Affordances and Changing Practices Part Three: Future Directions
Digital technologies are increasingly important to arts and humanities research, expanding the horizons of research methods in all aspects of data capture, investigation, analysis, modelling, presentation and dissemination. This series, one of the first and most highly regarded in the field, covers a wide range of disciplines and provides an authoritative reflection of the 'state of the art' in the application of computing and technology. The titles in this peer-reviewed series are critical reading not just for experts in digital humanities and technology issues, but for all scholars working in arts and humanities who need to understand the issues around digital research.