New Directions in Mobile Media and Performance: 1st Edition (Hardback) book cover

New Directions in Mobile Media and Performance

1st Edition

By Camille C. Baker


266 pages

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Hardback: 9781472467188
pub: 2018-08-17
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New Directions in Mobile Media and Performance explores various performative projects and forms of expression that have emerged since the onset of the smartphone. It focuses mainly on new concepts and developments that have emerged in mobile media performance. It showcases the intimate and phenomenological mobile aesthetic that has been unfolding within networked performance and media art projects for over a decade and a half. This aesthetic utilises the potential and affordances with each iteration and update of modern smartphones.

Themes of embodiment, presence, liveness and connection through mobile, networked, and remote technology are revisited in the context of HD mobile cameras, selfies and live video streaming from the phone, as well as the impact of peer production, opensource and Maker culture on mobile media performance practices. It explores the surge in development of wearable devices in performance, as well as how the ‘quantified-self movement’ has affected performance works. It deals with concepts and developments in intermedial performance that incorporate mobile and wearable devices, especially from the artist’s, designer’s or dramaturge’s perspective as the creator and their creative process, working with technology as a collaborator, not just a tool or guide.

The book demonstrates how artists have repurposed the device – transforming it from merely a communication device, using voice and text only – to become a new collaborative medium, a full visual, synaesthetic, interactive and performative tool of deeper expression and social change. It discusses seminal works and the evolution of the medium, within intermedial digital art and performance practices as medium for artistic expression, creative process and staged performances. It focuses on projects and artists who have pushed mobile media performance beyond the conventional blackbox. Emerging visual, digital, interactive, tactile, gestural and theatrical or performance projects that incorporate mobile or wearable devices, used as vehicles for more challenging, experimental, experiential and immersive performative artworks are highlighted.

The book also contextualises Baker’s own media research and performance practice within the larger landscape with the field. It is bookended with interviews with the artists themselves on their creative process and intentions.

It is the outcome of three years of research of artistic works around the world, interviews, in-person viewings of performances, as well as incorporating and reflecting on her own ongoing practice and projects in context.

Table of Contents


List of figures



Part I – Mobile media affordances

Theoretical Foundations

1: Intimacy

Emotional intimacy, connection and presence

2: Connectivity

Distance + intimacy: mobile digital presence + connection

Opensource/Maker culture and mobiles


3: Liveness and presence

Presence theory


Liveness and presence in performance

4: Embodiment


A working definition

Embodying space/absence and the space between

Part II – Mobile performance: evolving practices

Mobile media performance practice

5: Mobile media within evolving performance practices

Participatory performance and intermediality

Mobile video art and performance cinema

Wearable mobile performance

Virtual, augmented and mixed reality: new frontiers in MMP

6: Mobile performance practice and research

MINDtouch: Ephemeral Transference

Hacking the Body and Hacking the Body 2.0

FET-Art/ICT & Art Connect project

e-stitches/Stitch, Bitch, Make/Perform

WEAR: Wearable technologists Engage with Artists for Responsible innovation

Part III – Artist perspectives

7: Artist interviews

Atau Tanaka and Adam Parkinson: 4 Hands iPhone – mobile musical interface

Sander Veenhof: Dutch augmented reality designer/artist

Eunice Gonçalves Duarte: performance artist

Eduardo Duda Valle: sound artist

La Fura del Baus: immersive theatre group – Jürgen Müller, cofounder

Dani Ploeger: performance artist and academic

Fahrudin Nuno Salihbegovic: founder and artistic director of the Studio for Electronic Theatre (SET)

Bushra Burge: artist/designer in VR and wearables, London

Kim-Leigh Ponton: VR/mixed reality performance designer




About the Author

Camille C. Baker is Reader for the School of Communication Design, University for the Creative Arts, Epsom, UK. She is also a media artist-performer/researcher/curator with recent work in participatory mobile and sensor performance using wearable technologies, now exploring creative coding and electronic development for smart-fashion projects.

Her other research interests have included: responsive interfaces and environments, video art and live cinema, experience design, telematics, networked communities, web animation, digital media curating, and music composition and performance.

She has a fascination with all things embodied, felt, sensed, the visceral, physical, relational, and participatory, using video, mobile and biofeedback devices. She is passionate about working with new technologies, expressive methods, in art and performance, seeking new methods to connect people over distance, in better and more embodied, emotional ways. She explores new mechanisms to elicit engaging experiences using evolving approaches to participatory performance.

About the Series

Digital Research in the Arts and Humanities

Digital technologies are increasingly important to arts and humanities research, expanding the horizons of research methods in all aspects of data capture, investigation, analysis, modelling, presentation and dissemination. This series, one of the first and most highly regarded in the field, covers a wide range of disciplines and provides an authoritative reflection of the 'state of the art' in the application of computing and technology. The titles in this peer-reviewed series are critical reading not just for experts in digital humanities and technology issues, but for all scholars working in arts and humanities who need to understand the issues around digital research.

Learn more…

Subject Categories

BISAC Subject Codes/Headings:
HISTORY / General
LANGUAGE ARTS & DISCIPLINES / Library & Information Science / General