1st Edition

Online Games, Social Narratives

By Esther MacCallum-Stewart Copyright 2014
    222 Pages
    by Routledge

    208 Pages
    by Routledge

    The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.

    I. The New Face of Social Networking Games  1. Introduction  2. Facebook Gaming  3. "Free to Play": Microtransaction Gaming and MMORPGs for Younger Players  II. Communities  4. MMORPGs 1: Guilds Revisisted  5. MMORPGs 2: Roleplay  6. Console Communities  7. Conclusion

    Biography

    Esther MacCallum-Stewart is a Research Fellow at the Digital Cultures Research Centre, UWE, and a Senior Lecturer at the University of Surrey in Digital Media Arts. Her work examines player communities and the ways in which they understand and interpret the game narratives around them, and sexuality, love and gender in games. She has written widely on deviant play, roleplaying, responses to gender in games, player communities and aspects of love and sexuality in games.