1st Edition

Online Games, Social Narratives

By Esther MacCallum-Stewart Copyright 2014
222 Pages
by Routledge

208 Pages
by Routledge

208 Pages
by Routledge

The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular... Read more
I. The New Face of Social Networking Games  1. Introduction  2. Facebook Gaming  3. "Free to Play": Microtransaction Gaming and MMORPGs for Younger Players  II. Communities  4. MMORPGs 1: Guilds Revisisted  5. MMORPGs 2: Roleplay  6. Console Communities  7. Conclusion

Biography

Esther MacCallum-Stewart is a Research Fellow at the Digital Cultures Research Centre, UWE, and a Senior Lecturer at the University of Surrey in Digital Media Arts. Her work examines player communities and the ways in which they understand and interpret the game narratives around them, and sexuality, love and gender in games. She has written widely on deviant play, roleplaying, responses to gender in games, player communities and aspects of love and sexuality in games.