1st Edition

Organizational Gamification Theories and Practices of Ludified Work in Late Modernity

Edited By Mikko Vesa Copyright 2021
    264 Pages 2 B/W Illustrations
    by Routledge

    264 Pages 2 B/W Illustrations
    by Routledge

    This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem.

    As we travel deeper into the twenty-first century, it is becoming increasingly clear the late modernity is re defining its take on games and play. Following what has been termed a general ludification or playification of society, corporations are beginning to see games and play as resources rather than as a wasteful practice. We are witnessing the emergence of the practice of gamificiation with the intention of mobilizing play’s motivational power for capitalist production. This book outlines both the essential "how tos" and also critically explores their links to diverse strands of organization theory such as institutionalism, business ethics, critical theory and organizational behavior. Gamification research has been mostly conducted within disciplines such as information studies, game studies and information systems science. This is a paradoxical state of affairs; whilst gamification aims at being a transformative intervention in work processes and practices and is being deployed as such by practitioners.

    This book will be of value to researchers, academics and students interested in management and organization studies.

    Part 1: Contextualizing Gamification

    1. Organizational Gamification: Roots, Readings, Directions.

    Mikko Vesa

    2. Central Theories of Games and Play.

    J.Tuomas Harviainen and Jaakko Stenros

    3. Game Design Elements: Understanding the Bricks and Mortar of Gamification

    Harald Warmelink, Jan Van Elderen and Igor Mayer

    Part 2: Researching Gamification in Organizations

    4. Redesigning Job Tasks and Work Itself through Workplace Gamification: A Review, Research Agenda, and Recommendations for Practice

    Richard.N.Landers and Sebastian Marin

    5. Gamifying communities of practice: blending the modes of human-machine identification

    Agnessa Spanellis and Igor Pyrko

    6. The gamification of enterprise cooperation: a cross-comparison of case studies

    Marc Riar, Juho Hamari and Rüdiger Zarnekow

    7. Gamified interaction and viral events on social media

    Mikaela Krohn, Janne Tienari and Mikko Vesa

    8. Using Anthropological Methods to Study Play in Work Settings

    Anca Metiu and Jinia Mukerjee

    Part 03: Reflections on Gamification

    9. Playing

    Daniel Hjorth

    10. The Game, and Places Found and Lost

    Janne Tienari

    11. The logic of play: implications for institutional theory

    Alistair Mutch

    12. Anagenesis: A framework for gameful, playful and democratic future smart cities

    Mattia Thibault, Oguz Buruk, Lobna Hassan and Juho Hamari

    13. Ludic Existence: Hermeneutical Philisophy and Gamification

    Perttu Salovaara and Matt Statler


    Mikko Vesa is Associate Professor of Strategic Management at the Hanken School of Economics, Finland,