1st Edition

Passion and Play A Guide to Designing Sexual Content in Games

By Michelle Clough Copyright 2022
    416 Pages 171 Color & 1 B/W Illustrations
    by CRC Press

    416 Pages 171 Color & 1 B/W Illustrations
    by CRC Press

    416 Pages 171 Color & 1 B/W Illustrations
    by CRC Press

    Hoping to add some steam and sex to your next game? Then this book is for you. This practical guide provides you with the foundational tools needed to write, design, and create healthy sexual content in video games in ways that are narratively compelling, varied, and hot! Challenging the assumptions that sex in games is superfluous, exploitative, or only of interest to straight guys, this book encourages designers to create meaningful, enjoyable sexual content for all audiences.

    Using examples from well-known AAA games (and some standout indie content!), each chapter provides a framework to guide game writers, designers, and developers through the steps of creating and executing sexual content in their games – from early concept, to setting it up in larger game narrative, and finally to executing specific sexual scenes and sequences. It also lays out a host of details and considerations that, while easily missed or forgotten, can have a major impact on the quality or theme of the scene.

    Offering expert insight and ideas for creating sex scenes in games, this book is vital reading for game designers, writers, and narrative designers who are interested in making games with sexual content. It will also appeal to artists, cutscene directors, audio engineers, composers, and programmers working on these games – or really, any game developer with an interest in the topic!

    Acknowledgments

    Author

    INTRODUCTION

    Part 1 Sex, Games, and Culture

    Chapter 1 ◾ What This Book Is (And Isn’t)

    Chapter 2 ◾ The Myths and "Myths" of Video Game Sex

    Chapter 3 ◾ Challenges Part 1: Censorship and Storefronts

    Contributor: Kris Wise

    Chapter 4 ◾ Challenges Part 2: The Terrors of Tech

    Part 2 Sex and Pre-Production

    Chapter 5 ◾ The Narrative Functions of Sex Scenes (And Why/Why Not to Have Them)

    Chapter 6 ◾ Considering Your Thirsty Audience: Diverse Desires vs. Target Demographics

    Chapter 7 ◾ The Trifecta of Sexual Approach and Aesthetic

    Chapter 8 ◾ Teamwork Makes the Dream Work!

    Main Author: Souha Al-Samkari, Sidebar Author: Michelle Clough

    Part 3 Sex in the Larger Game Structure

    Chapter 9 ◾ Characters and Sex

    Chapter 10 ◾ Sex and the Three-Act Structure (Part 1)

    Chapter 11 ◾ Kindness Coins and the Chemistry Casino

    Chapter 12 ◾ Sex in Quest Design

    Part 4 The Craft of Sex Scenes

    Chapter 13 ◾ Queer Sex in Games

    Contributors: Kris Wise, Monica Fan, Aubrey Jane Scott, and Antonin Fusco

    Chapter 14 ◾ Initiating Sex with Branching Choices

    Chapter 15 ◾ Consent in Video Game Sex

    Chapter 16 ◾ Building Anticipation!: Sex Scenes and the Four Types of Tension

    Chapter 17 ◾ Bringing to a Climax: Sex and the Three-Act Structure (Part 2)

    Chapter 18 ◾ Sex Cutscene Direction and Design: An Interview with Ashley Ruhl

    Author/Interviewee: Ashley Ruhl, Interview questions by: Michelle Clough

    Chapter 19 ◾ Fade to Black vs. Showing the Sex

    Chapter 20 ◾ Coming to Grips with Gaze in Sex Scenes

    Chapter 21 ◾ Setting the Sex Scene!: Sex and Environment Design

    Chapter 22 ◾ "Aural Sex" and Audio

    Contributor: Souha Al-Samkari

    Chapter 23 ◾ Tender Talk and Naughty Narration: Dialogue and Sex

    Chapter 24 ◾ Sex and Game Design (Part 1): Branching Choices, Interactivity, and Agency

    Chapter 25 ◾ Sex and Game Design (Part 2): Mechanics and Verbs

    Contributor: Sharang Biswas

    Chapter 26 ◾ The Aftermath of Sex Scenes

    AFTERWORD

    BIBLIOGRAPHY

    INDEX

     

    Biography

    Michelle Clough is a freelance game writer, editor, and narrative designer, as well as partner in the game narrative co-op Talespinners. She is also co-founder of the IGDA Romance and Sexuality Special Interest Group and has been speaking at GDC since 2014 on topics related to sex, sex appeal, and sexuality in video games.