Practical Parallel Rendering: 1st Edition (Paperback) book cover

Practical Parallel Rendering

1st Edition

Edited by Alan Chalmers, Erik Reinhard, Tim Davis

A K Peters/CRC Press

384 pages

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pub: 2002-06-26
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Description

Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.

Table of Contents

Part I: Parallel Rendering 1. Introduction to Parallel Processing 2. Task Scheduling and Data Management 3. Parallel Global Illumination Algorithms 4. Overview of Parallel Graphics Hardware 5. Coherence in Ray Tracing Part II: Case Studies 6. Interactive Ray Tracing on a Supercomputer 7. Interactive Ray Tracing on PCs 8. The "Kilauea" Massively Parallel Ray Tracer 9. Parallel Ray Tracing on a Chip

About the Editors

Alan Charmers

Subject Categories

BISAC Subject Codes/Headings:
COM000000
COMPUTERS / General
COM011000
COMPUTERS / Systems Architecture / General
COM012000
COMPUTERS / Computer Graphics
COM012040
COMPUTERS / Programming / Games