Prepare to Board! Creating Story and Characters for Animated Features and Shorts: 3rd Edition (Paperback) book cover

Prepare to Board! Creating Story and Characters for Animated Features and Shorts

3rd Edition

By Nancy Beiman

CRC Press

367 pages | 350 Color Illus.

Purchasing Options:$ = USD
Paperback: 9781498797009
pub: 2017-06-12
$50.95
x
Hardback: 9781138070905
pub: 2017-04-19
$155.00
x
eBook (VitalSource) : 9781315156248
pub: 2017-04-07
from $24.98


FREE Standard Shipping!

Description

Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists.

Key Features

  • Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects.
  • Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips.
  • Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks.
  • Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.
  • Table of Contents

    Chapter 1 First Catch Your Rabbit: Creating Concepts and Characters

    Chapter 2 How Storyboard Took Over the Movies (And Television)Live Action and Animation Boards

    Chapter 3 Putting Yourself into Your Work

    Chapter 4 Situation and Character Driven Stories

    Chapter 5 Treat ‘em rough: beginning character design and setting story rules

    Chapter 6 Appealing or Appalling? Developing your Characters

    Chapter 7 Working with Multiple Characters

    Chapter 8 Beauties and Beasts: Creating Character Contrasts in Design

    Chapter 9 Color and Design in Storytelling

    Chapter 10 Starting Story Sketch: Compose Yourself

    Chapter 11 Boarding Time: Getting with the Story Beat

    Chapter 12 Roughing It: Basic Staging

    Chapter 13 The Big Picture: Creating Story Sequences

    Chapter 14 Patterns in Time: Pacing Action on Rough Boards

    Chapter 15 Present Tense: Creating a Performance on Storyboards

    Chapter 16 Color My World: Art Direction and Storytelling

    Chapter 17 Show and Tell: Presenting Your Storyboards

    Chapter 18 Talking Pictures: Assembling a Leica, Story Reel or Animatic with a Scratch Track

    Chapter 19 Team Storyboard: Working on Group Projects

    Chapter 20 Maquette Simple: Modeling Characters in Three Dimensions

    Chapter 21 Building a Better Mouse: Creating Final Model Sheets

    Chapter 22 Screen and Screen Again: Preparing for Production

    Chapter 23 Appendices: Animated Interviews

    About the Author

    Author

    Nancy Beiman teaches storyboard in the Bachelor of Animation Program at Sheridan College, Oakville, Canada. She has taught second year storyboard classes in the BA Animation Program at the Sheridan Institute of Technology and Advanced Learning since 2008. Nancy has worked for over thirty years as a supervising animator, director, character designer, producer and storyboard artist. She is a graduate of the Character Animation Program at the California Institute of the Arts. Nancy has worked for Disney, Warner Brothers, Ambin, Gerhard Hahn Filmproduktion, and many other studios. She is currently working on a new film, OLD TRICKS. Nancy is a member of the National Cartoonists Society and the Academy of Motion Picture Arts and Sciences.

    Subject Categories

    BISAC Subject Codes/Headings:
    COM012040
    COMPUTERS / Programming / Games