2nd Edition

Principles of Game Audio and Sound Design Sound Design and Audio Implementation for Interactive and Immersive Media

By Jean-Luc Sinclair, David Cardona Copyright 2027
406 Pages 122 B/W Illustrations
by Focal Press

406 Pages 122 B/W Illustrations
by Focal Press

Now in its second edition,  Principles of Game Audio and Sound Design  is a comprehensive introduction to the art of sound for games and interactive media using Unity. Offering an accessible guide, the book looks at the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. The book moves... Read more

1. Introduction: Game and Interactive Audio  2. The Role of Audio in Interactive and Immersive Environments  3. Sound Design: The Art of Effectively Communicating with Sound  4. Practical Sound Design  5. The Game Engine Paradigm   6. The Audio Engine and Spatial Audio  7. Coding Basics for Game Audio   8. Basics of OOP and Defining Interactivity  9. Implementing Audio: Common Scenarios  10. Mixing  11. Environmental Modeling  12. Audio Data Reduction and Optimization

Biography

Jean-Luc Sinclair is a composer, sound designer, and technologist specializing in game audio and interactive sound. He has collaborated with artists such as Trent Reznor and contributed to projects with id Software. Based in New York, he works across interactive media and film, and lectures internationally. His work has been presented at the Solomon R. Guggenheim Museum and GameSoundCon. He teaches at Berklee College of Music and New York University.

David Cardona is an educator, Grammy-nominated engineer, interactive media artist, music technologist, composer, and entrepreneur focusing on responsive environments and installation design. He teaches game audio, video game programming, installation and instrument design, and emerging technologies at Berklee College of Music, Boston, USA. He has showcased his work at venues and conferences including the Smithsonian Hirshhorn Museum and Sculpture Garden, ACM SIGGRAPH, and the Audio Engineering Society.