2nd Edition
Principles of Game Audio and Sound Design Sound Design and Audio Implementation for Interactive and Immersive Media
1. Introduction: Game and Interactive Audio 2. The Role of Audio in Interactive and Immersive Environments 3. Sound Design: The Art of Effectively Communicating with Sound 4. Practical Sound Design 5. The Game Engine Paradigm 6. The Audio Engine and Spatial Audio 7. Coding Basics for Game Audio 8. Basics of OOP and Defining Interactivity 9. Implementing Audio: Common Scenarios 10. Mixing 11. Environmental Modeling 12. Audio Data Reduction and Optimization
Biography
Jean-Luc Sinclair is a composer, sound designer, and technologist specializing in game audio and interactive sound. He has collaborated with artists such as Trent Reznor and contributed to projects with id Software. Based in New York, he works across interactive media and film, and lectures internationally. His work has been presented at the Solomon R. Guggenheim Museum and GameSoundCon. He teaches at Berklee College of Music and New York University.
David Cardona is an educator, Grammy-nominated engineer, interactive media artist, music technologist, composer, and entrepreneur focusing on responsive environments and installation design. He teaches game audio, video game programming, installation and instrument design, and emerging technologies at Berklee College of Music, Boston, USA. He has showcased his work at venues and conferences including the Smithsonian Hirshhorn Museum and Sculpture Garden, ACM SIGGRAPH, and the Audio Engineering Society.






