Privacy: Algorithms and Society focuses on encryption technologies and privacy debates in journalistic crypto-cultures, countersurveillance technologies, digital advertising, and cellular location data.
Important questions are raised such as: How much information will we be allowed to keep private through the use of encryption on our computational devices? What rights do we have to secure and personalized channels of communication, and how should those be balanced by the state’s interests in maintaining order and degrading the capacity of criminals and rival state actors to organize through data channels? What new regimes may be required for states to conduct digital searches, and how does encryption act as countersurveillance? How have key debates relied on racialized social constructions in their discourse? What transformations in journalistic media and practices have occurred with the development of encryption tools? How are the digital footprints of consumers tracked and targeted?
Scholars and students from many backgrounds as well as policy makers, journalists, and the general reading public will find a multidisciplinary approach to questions of privacy and encryption encompassing research from Communication, Sociology, Critical Data Studies, and Advertising and Public Relations.
Table of Contents
1. Distributing Journalism: Digital Disclosure, Secrecy, and Crypto-Cultures
2. Centering Race in Analyses and Practices of Countersurveillance Advocacy: Mythologies of the Racialized Other in the Crypto Wars
3. Data Privacy in Digital Advertising: Towards a Post-Third-Party Cookie Era
4. Smartphones, APIs & GNSS (Not GPS) Location Data
Michael Filimowicz is Senior Lecturer in the School of Interactive Arts and Technology (SIAT) at Simon Fraser University. He has a background in computer-mediated communications, audiovisual production, new media art, and creative writing. His research develops new multimodal display technologies and forms, exploring novel form factors across different application contexts including gaming, immersive exhibitions, and simulations.